292 lines
8.8 KiB
C
292 lines
8.8 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2018 - Michael Lelli
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdint.h>
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#include <stddef.h>
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#include <boolean.h>
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#include <retro_miscellaneous.h>
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#include <emscripten/html5.h>
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#include "../../frontend/drivers/platform_emscripten.h"
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#include "../input_driver.h"
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#include "../../tasks/tasks_internal.h"
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#include "../../verbosity.h"
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#define CLAMPDOUBLE(x) MIN(1.0, MAX(-1.0, (x)))
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#define NUM_BUTTONS 64
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#define NUM_AXES 64
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struct rwebpad_joypad_rumble_state
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{
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uint16_t pending_strong;
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uint16_t pending_weak;
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uint16_t strong;
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uint16_t weak;
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};
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typedef struct
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{
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struct EmscriptenGamepadEvent pads[DEFAULT_MAX_PADS];
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struct rwebpad_joypad_rumble_state rumble[DEFAULT_MAX_PADS];
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bool live_pads[DEFAULT_MAX_PADS];
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} rwebpad_joypad_data_t;
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/* TODO/FIXME - static globals */
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static rwebpad_joypad_data_t *rwebpad_joypad_data = NULL;
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static EM_BOOL rwebpad_gamepad_cb(int event_type,
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const EmscriptenGamepadEvent *gamepad_event, void *user_data)
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{
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unsigned vid = 1;
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unsigned pid = 1;
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if (gamepad_event->index >= DEFAULT_MAX_PADS)
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return EM_FALSE;
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switch (event_type)
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{
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case EMSCRIPTEN_EVENT_GAMEPADCONNECTED:
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rwebpad_joypad_data->pads[gamepad_event->index] = *gamepad_event;
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rwebpad_joypad_data->live_pads[gamepad_event->index] = true;
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input_autoconfigure_connect(
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gamepad_event->id, /* name */
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NULL, /* display name */
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rwebpad_joypad.ident, /* driver */
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gamepad_event->index, /* idx */
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vid, /* vid */
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pid); /* pid */
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break;
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case EMSCRIPTEN_EVENT_GAMEPADDISCONNECTED:
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rwebpad_joypad_data->live_pads[gamepad_event->index] = false;
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input_autoconfigure_disconnect(gamepad_event->index,
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rwebpad_joypad.ident);
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break;
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default:
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break;
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}
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return EM_TRUE;
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}
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static void *rwebpad_joypad_init(void *data)
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{
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EMSCRIPTEN_RESULT r = emscripten_sample_gamepad_data();
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if (r == EMSCRIPTEN_RESULT_NOT_SUPPORTED)
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return NULL;
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if (!rwebpad_joypad_data)
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{
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rwebpad_joypad_data = (rwebpad_joypad_data_t*)calloc(1, sizeof(rwebpad_joypad_data_t));
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if (!rwebpad_joypad_data)
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return NULL;
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}
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/* callbacks need to be registered for gamepads to connect */
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r = emscripten_set_gamepadconnected_callback(NULL, false,
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rwebpad_gamepad_cb);
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r = emscripten_set_gamepaddisconnected_callback(NULL, false,
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rwebpad_gamepad_cb);
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return (void*)(-1);
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}
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static const char *rwebpad_joypad_name(unsigned port)
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{
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if (port >= DEFAULT_MAX_PADS || !rwebpad_joypad_data->live_pads[port])
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return "";
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return rwebpad_joypad_data->pads[port].id;
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}
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static int32_t rwebpad_joypad_button(unsigned port, uint16_t joykey)
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{
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EmscriptenGamepadEvent gamepad_state;
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if (port >= DEFAULT_MAX_PADS || !rwebpad_joypad_data->live_pads[port])
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return 0;
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gamepad_state = rwebpad_joypad_data->pads[port];
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if (joykey < gamepad_state.numButtons)
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return gamepad_state.digitalButton[joykey];
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return 0;
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}
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static void rwebpad_joypad_get_buttons(unsigned port, input_bits_t *state)
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{
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EmscriptenGamepadEvent gamepad_state;
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unsigned i;
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if (port >= DEFAULT_MAX_PADS || !rwebpad_joypad_data->live_pads[port])
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{
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BIT256_CLEAR_ALL_PTR(state);
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return;
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}
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gamepad_state = rwebpad_joypad_data->pads[port];
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for (i = 0; i < gamepad_state.numButtons; i++)
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{
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if (gamepad_state.digitalButton[i])
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BIT256_SET_PTR(state, i);
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}
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}
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static int16_t rwebpad_joypad_axis_state(
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EmscriptenGamepadEvent *gamepad_state,
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unsigned port, uint32_t joyaxis)
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{
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if (AXIS_NEG_GET(joyaxis) < gamepad_state->numAxes)
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{
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int16_t val = CLAMPDOUBLE(
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gamepad_state->axis[AXIS_NEG_GET(joyaxis)]) * 0x7FFF;
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if (val < 0)
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return val;
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}
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else if (AXIS_POS_GET(joyaxis) < gamepad_state->numAxes)
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{
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int16_t val = CLAMPDOUBLE(
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gamepad_state->axis[AXIS_POS_GET(joyaxis)]) * 0x7FFF;
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if (val > 0)
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return val;
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}
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return 0;
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}
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static int16_t rwebpad_joypad_axis(unsigned port, uint32_t joyaxis)
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{
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if (port >= DEFAULT_MAX_PADS || !rwebpad_joypad_data->live_pads[port])
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return 0;
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return rwebpad_joypad_axis_state(&rwebpad_joypad_data->pads[port], port, joyaxis);
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}
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static int16_t rwebpad_joypad_state(
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rarch_joypad_info_t *joypad_info,
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const struct retro_keybind *binds,
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unsigned port)
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{
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unsigned i;
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EmscriptenGamepadEvent gamepad_state;
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int16_t ret = 0;
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uint16_t port_idx = joypad_info->joy_idx;
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if (port_idx >= DEFAULT_MAX_PADS || !rwebpad_joypad_data->live_pads[port])
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return 0;
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gamepad_state = rwebpad_joypad_data->pads[port];
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for (i = 0; i < RARCH_FIRST_CUSTOM_BIND; i++)
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{
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/* Auto-binds are per joypad, not per user. */
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const uint64_t joykey = (binds[i].joykey != NO_BTN)
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? binds[i].joykey : joypad_info->auto_binds[i].joykey;
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const uint32_t joyaxis = (binds[i].joyaxis != AXIS_NONE)
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? binds[i].joyaxis : joypad_info->auto_binds[i].joyaxis;
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if (
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(uint16_t)joykey != NO_BTN
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&& (joykey < gamepad_state.numButtons)
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&& gamepad_state.digitalButton[(uint16_t)joykey]
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)
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ret |= ( 1 << i);
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else if (joyaxis != AXIS_NONE &&
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((float)abs(rwebpad_joypad_axis_state(
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&gamepad_state, port_idx, joyaxis))
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/ 0x8000) > joypad_info->axis_threshold)
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ret |= (1 << i);
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}
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return ret;
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}
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static void rwebpad_joypad_update_rumble(unsigned port)
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{
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bool rumble_old_state = rwebpad_joypad_data->rumble[port].strong || rwebpad_joypad_data->rumble[port].weak;
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bool rumble_new_state = rwebpad_joypad_data->rumble[port].pending_strong || rwebpad_joypad_data->rumble[port].pending_weak;
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rwebpad_joypad_data->rumble[port].strong = rwebpad_joypad_data->rumble[port].pending_strong;
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rwebpad_joypad_data->rumble[port].weak = rwebpad_joypad_data->rumble[port].pending_weak;
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if (rumble_new_state)
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{
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EM_ASM({
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try {
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JSEvents?.lastGamepadState?.[$0]?.vibrationActuator?.playEffect?.("dual-rumble", {startDelay: 0, duration: 200, strongMagnitude: $1 / 65536, weakMagnitude: $2 / 65536});
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} catch (e) {}
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}, port, rwebpad_joypad_data->rumble[port].strong, rwebpad_joypad_data->rumble[port].weak);
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}
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else if (rumble_old_state && !rumble_new_state)
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{
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EM_ASM({
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try {
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JSEvents?.lastGamepadState?.[$0]?.vibrationActuator?.reset?.();
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} catch (e) {}
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}, port);
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}
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}
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static void rwebpad_joypad_do_poll(void *data)
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{
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unsigned port;
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emscripten_sample_gamepad_data();
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for (port = 0; port < DEFAULT_MAX_PADS; port++)
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{
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if (!rwebpad_joypad_data->live_pads[port])
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continue;
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emscripten_get_gamepad_status(port, &rwebpad_joypad_data->pads[port]);
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rwebpad_joypad_update_rumble(port);
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}
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}
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static void rwebpad_joypad_poll(void)
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{
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platform_emscripten_run_on_browser_thread_sync(rwebpad_joypad_do_poll, NULL);
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}
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static bool rwebpad_joypad_query_pad(unsigned port)
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{
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return rwebpad_joypad_data->live_pads[port];
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}
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static bool rwebpad_joypad_set_rumble(unsigned port, enum retro_rumble_effect effect, uint16_t strength)
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{
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if (port >= DEFAULT_MAX_PADS || !rwebpad_joypad_data->live_pads[port])
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return false;
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switch (effect)
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{
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case RETRO_RUMBLE_STRONG:
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rwebpad_joypad_data->rumble[port].pending_strong = strength;
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break;
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case RETRO_RUMBLE_WEAK:
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rwebpad_joypad_data->rumble[port].pending_weak = strength;
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break;
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default:
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return false;
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}
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return true;
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}
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static void rwebpad_joypad_destroy(void) { }
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input_device_driver_t rwebpad_joypad = {
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rwebpad_joypad_init,
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rwebpad_joypad_query_pad,
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rwebpad_joypad_destroy,
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rwebpad_joypad_button,
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rwebpad_joypad_state,
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rwebpad_joypad_get_buttons,
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rwebpad_joypad_axis,
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rwebpad_joypad_poll,
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rwebpad_joypad_set_rumble,
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NULL, /* set_rumble_gain */
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NULL, /* set_sensor_state */
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NULL, /* get_sensor_input */
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rwebpad_joypad_name,
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"rwebpad",
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};
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