RetroArch/input/drivers_joypad/rwebpad_joypad.c

292 lines
8.8 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2018 - Michael Lelli
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stddef.h>
#include <boolean.h>
#include <retro_miscellaneous.h>
#include <emscripten/html5.h>
#include "../../frontend/drivers/platform_emscripten.h"
#include "../input_driver.h"
#include "../../tasks/tasks_internal.h"
#include "../../verbosity.h"
#define CLAMPDOUBLE(x) MIN(1.0, MAX(-1.0, (x)))
#define NUM_BUTTONS 64
#define NUM_AXES 64
struct rwebpad_joypad_rumble_state
{
uint16_t pending_strong;
uint16_t pending_weak;
uint16_t strong;
uint16_t weak;
};
typedef struct
{
struct EmscriptenGamepadEvent pads[DEFAULT_MAX_PADS];
struct rwebpad_joypad_rumble_state rumble[DEFAULT_MAX_PADS];
bool live_pads[DEFAULT_MAX_PADS];
} rwebpad_joypad_data_t;
/* TODO/FIXME - static globals */
static rwebpad_joypad_data_t *rwebpad_joypad_data = NULL;
static EM_BOOL rwebpad_gamepad_cb(int event_type,
const EmscriptenGamepadEvent *gamepad_event, void *user_data)
{
unsigned vid = 1;
unsigned pid = 1;
if (gamepad_event->index >= DEFAULT_MAX_PADS)
return EM_FALSE;
switch (event_type)
{
case EMSCRIPTEN_EVENT_GAMEPADCONNECTED:
rwebpad_joypad_data->pads[gamepad_event->index] = *gamepad_event;
rwebpad_joypad_data->live_pads[gamepad_event->index] = true;
input_autoconfigure_connect(
gamepad_event->id, /* name */
NULL, /* display name */
rwebpad_joypad.ident, /* driver */
gamepad_event->index, /* idx */
vid, /* vid */
pid); /* pid */
break;
case EMSCRIPTEN_EVENT_GAMEPADDISCONNECTED:
rwebpad_joypad_data->live_pads[gamepad_event->index] = false;
input_autoconfigure_disconnect(gamepad_event->index,
rwebpad_joypad.ident);
break;
default:
break;
}
return EM_TRUE;
}
static void *rwebpad_joypad_init(void *data)
{
EMSCRIPTEN_RESULT r = emscripten_sample_gamepad_data();
if (r == EMSCRIPTEN_RESULT_NOT_SUPPORTED)
return NULL;
if (!rwebpad_joypad_data)
{
rwebpad_joypad_data = (rwebpad_joypad_data_t*)calloc(1, sizeof(rwebpad_joypad_data_t));
if (!rwebpad_joypad_data)
return NULL;
}
/* callbacks need to be registered for gamepads to connect */
r = emscripten_set_gamepadconnected_callback(NULL, false,
rwebpad_gamepad_cb);
r = emscripten_set_gamepaddisconnected_callback(NULL, false,
rwebpad_gamepad_cb);
return (void*)(-1);
}
static const char *rwebpad_joypad_name(unsigned port)
{
if (port >= DEFAULT_MAX_PADS || !rwebpad_joypad_data->live_pads[port])
return "";
return rwebpad_joypad_data->pads[port].id;
}
static int32_t rwebpad_joypad_button(unsigned port, uint16_t joykey)
{
EmscriptenGamepadEvent gamepad_state;
if (port >= DEFAULT_MAX_PADS || !rwebpad_joypad_data->live_pads[port])
return 0;
gamepad_state = rwebpad_joypad_data->pads[port];
if (joykey < gamepad_state.numButtons)
return gamepad_state.digitalButton[joykey];
return 0;
}
static void rwebpad_joypad_get_buttons(unsigned port, input_bits_t *state)
{
EmscriptenGamepadEvent gamepad_state;
unsigned i;
if (port >= DEFAULT_MAX_PADS || !rwebpad_joypad_data->live_pads[port])
{
BIT256_CLEAR_ALL_PTR(state);
return;
}
gamepad_state = rwebpad_joypad_data->pads[port];
for (i = 0; i < gamepad_state.numButtons; i++)
{
if (gamepad_state.digitalButton[i])
BIT256_SET_PTR(state, i);
}
}
static int16_t rwebpad_joypad_axis_state(
EmscriptenGamepadEvent *gamepad_state,
unsigned port, uint32_t joyaxis)
{
if (AXIS_NEG_GET(joyaxis) < gamepad_state->numAxes)
{
int16_t val = CLAMPDOUBLE(
gamepad_state->axis[AXIS_NEG_GET(joyaxis)]) * 0x7FFF;
if (val < 0)
return val;
}
else if (AXIS_POS_GET(joyaxis) < gamepad_state->numAxes)
{
int16_t val = CLAMPDOUBLE(
gamepad_state->axis[AXIS_POS_GET(joyaxis)]) * 0x7FFF;
if (val > 0)
return val;
}
return 0;
}
static int16_t rwebpad_joypad_axis(unsigned port, uint32_t joyaxis)
{
if (port >= DEFAULT_MAX_PADS || !rwebpad_joypad_data->live_pads[port])
return 0;
return rwebpad_joypad_axis_state(&rwebpad_joypad_data->pads[port], port, joyaxis);
}
static int16_t rwebpad_joypad_state(
rarch_joypad_info_t *joypad_info,
const struct retro_keybind *binds,
unsigned port)
{
unsigned i;
EmscriptenGamepadEvent gamepad_state;
int16_t ret = 0;
uint16_t port_idx = joypad_info->joy_idx;
if (port_idx >= DEFAULT_MAX_PADS || !rwebpad_joypad_data->live_pads[port])
return 0;
gamepad_state = rwebpad_joypad_data->pads[port];
for (i = 0; i < RARCH_FIRST_CUSTOM_BIND; i++)
{
/* Auto-binds are per joypad, not per user. */
const uint64_t joykey = (binds[i].joykey != NO_BTN)
? binds[i].joykey : joypad_info->auto_binds[i].joykey;
const uint32_t joyaxis = (binds[i].joyaxis != AXIS_NONE)
? binds[i].joyaxis : joypad_info->auto_binds[i].joyaxis;
if (
(uint16_t)joykey != NO_BTN
&& (joykey < gamepad_state.numButtons)
&& gamepad_state.digitalButton[(uint16_t)joykey]
)
ret |= ( 1 << i);
else if (joyaxis != AXIS_NONE &&
((float)abs(rwebpad_joypad_axis_state(
&gamepad_state, port_idx, joyaxis))
/ 0x8000) > joypad_info->axis_threshold)
ret |= (1 << i);
}
return ret;
}
static void rwebpad_joypad_update_rumble(unsigned port)
{
bool rumble_old_state = rwebpad_joypad_data->rumble[port].strong || rwebpad_joypad_data->rumble[port].weak;
bool rumble_new_state = rwebpad_joypad_data->rumble[port].pending_strong || rwebpad_joypad_data->rumble[port].pending_weak;
rwebpad_joypad_data->rumble[port].strong = rwebpad_joypad_data->rumble[port].pending_strong;
rwebpad_joypad_data->rumble[port].weak = rwebpad_joypad_data->rumble[port].pending_weak;
if (rumble_new_state)
{
EM_ASM({
try {
JSEvents?.lastGamepadState?.[$0]?.vibrationActuator?.playEffect?.("dual-rumble", {startDelay: 0, duration: 200, strongMagnitude: $1 / 65536, weakMagnitude: $2 / 65536});
} catch (e) {}
}, port, rwebpad_joypad_data->rumble[port].strong, rwebpad_joypad_data->rumble[port].weak);
}
else if (rumble_old_state && !rumble_new_state)
{
EM_ASM({
try {
JSEvents?.lastGamepadState?.[$0]?.vibrationActuator?.reset?.();
} catch (e) {}
}, port);
}
}
static void rwebpad_joypad_do_poll(void *data)
{
unsigned port;
emscripten_sample_gamepad_data();
for (port = 0; port < DEFAULT_MAX_PADS; port++)
{
if (!rwebpad_joypad_data->live_pads[port])
continue;
emscripten_get_gamepad_status(port, &rwebpad_joypad_data->pads[port]);
rwebpad_joypad_update_rumble(port);
}
}
static void rwebpad_joypad_poll(void)
{
platform_emscripten_run_on_browser_thread_sync(rwebpad_joypad_do_poll, NULL);
}
static bool rwebpad_joypad_query_pad(unsigned port)
{
return rwebpad_joypad_data->live_pads[port];
}
static bool rwebpad_joypad_set_rumble(unsigned port, enum retro_rumble_effect effect, uint16_t strength)
{
if (port >= DEFAULT_MAX_PADS || !rwebpad_joypad_data->live_pads[port])
return false;
switch (effect)
{
case RETRO_RUMBLE_STRONG:
rwebpad_joypad_data->rumble[port].pending_strong = strength;
break;
case RETRO_RUMBLE_WEAK:
rwebpad_joypad_data->rumble[port].pending_weak = strength;
break;
default:
return false;
}
return true;
}
static void rwebpad_joypad_destroy(void) { }
input_device_driver_t rwebpad_joypad = {
rwebpad_joypad_init,
rwebpad_joypad_query_pad,
rwebpad_joypad_destroy,
rwebpad_joypad_button,
rwebpad_joypad_state,
rwebpad_joypad_get_buttons,
rwebpad_joypad_axis,
rwebpad_joypad_poll,
rwebpad_joypad_set_rumble,
NULL, /* set_rumble_gain */
NULL, /* set_sensor_state */
NULL, /* get_sensor_input */
rwebpad_joypad_name,
"rwebpad",
};