RetroArch/gfx/drivers_shader
LibretroAdmin e8f4268e6e Addendum for previous commit - buildfixes for PS4 and C89 (cg) 2022-10-26 21:29:35 +02:00
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glslang.cpp Use string_starts_with_size where possible - avoids the strlen 2020-06-25 12:51:04 +02:00
glslang.hpp Buildfix 2020-03-03 11:08:16 +01:00
glslang_util.c Logging cleanups (#13579) 2022-01-31 18:05:23 +01:00
glslang_util.h Bump up version (but don't tag yet) 2021-03-27 02:22:39 +01:00
glslang_util_cxx.cpp No null termination for strings passed to strlcpy/srlcat 2022-07-26 13:23:28 +02:00
glslang_util_cxx.h Move C code over to glslang_util.c 2019-08-18 18:01:21 +02:00
shader_gl3.cpp (Video) use flags for FBO passes, GL2 renderchain, etc 2022-10-26 21:21:21 +02:00
shader_gl3.h (gl_core/gl3) Rename gl_core internally to gl3 2021-11-23 08:45:54 +01:00
shader_gl_cg.c Addendum for previous commit - buildfixes for PS4 and C89 (cg) 2022-10-26 21:29:35 +02:00
shader_glsl.c Addendum for previous commit - buildfixes for PS4 and C89 (cg) 2022-10-26 21:29:35 +02:00
shader_glsl.h gl_glsl_set_proc_address unneeded - remove it 2020-08-04 03:58:51 +02:00
shader_vulkan.cpp (Video) use flags for FBO passes, GL2 renderchain, etc 2022-10-26 21:21:21 +02:00
shader_vulkan.h Attempt to fix validation errors with HDR swapchain. 2022-08-31 21:59:25 +02:00
slang_process.cpp (Video) use flags for FBO passes, GL2 renderchain, etc 2022-10-26 21:21:21 +02:00
slang_process.h Merge slang_preprocess.cpp into slang_process.cpp 2019-08-18 18:55:22 +02:00
slang_reflection.cpp (task_save.c) Simplification in control flow 2022-08-27 07:55:02 +02:00
slang_reflection.h Changed SLANG_NUM_BINDINGS to 16 for D3D11 Fix 2020-07-08 12:06:59 -04:00
slang_reflection.hpp (shaders slang) Cut down on code duplication 2020-08-03 18:13:08 +02:00