..
metal
Fix C++ comments
2022-10-01 17:56:16 +02:00
wayland
(Wayland) Dynamically load libdecor at runtime
2022-03-22 06:58:41 +01:00
angle_common.c
Use HAVE_DYLIB for loading dynamic libraries instead of HAVE_DYNAMIC
2022-11-21 05:23:43 +01:00
angle_common.h
Move all EGL functions to egl_common.c file
2020-01-04 19:22:02 +01:00
caca_common.h
(Caca) Put everything into the struct
2020-03-07 16:42:12 +01:00
ctr_common.h
Fix C++ comments
2022-10-01 17:56:16 +02:00
d3d8_common.c
(D3D8) Simplifications
2022-05-16 14:19:17 +02:00
d3d8_common.h
(D3D8) d3d8_texture_new - path never used, so get rid of it and get
2022-05-16 13:19:40 +02:00
d3d9_common.c
(Video) use flags for FBO passes, GL2 renderchain, etc
2022-10-26 21:21:21 +02:00
d3d9_common.h
Get rid of d3d9_suppress_screensaver in d3d9_common.c
2022-05-17 14:21:22 +02:00
d3d10_common.c
There can be builds that are statically built against a libretro core
2022-11-16 16:51:53 +01:00
d3d10_common.h
(D3D10) Turn boolean variables into flags
2022-11-02 23:19:41 +01:00
d3d11_common.c
There can be builds that are statically built against a libretro core
2022-11-16 16:51:53 +01:00
d3d11_common.h
Fixes for d3d12 and d3d11 drivers when using shaders with TATE mode arcades etc ( #14678 )
2022-11-27 10:20:34 +01:00
d3d12_common.c
There can be builds that are statically built against a libretro core
2022-11-16 16:51:53 +01:00
d3d12_common.h
Fixes for d3d12 and d3d11 drivers when using shaders with TATE mode arcades etc ( #14678 )
2022-11-27 10:20:34 +01:00
d3d_common.c
Revert "Move d3d_input_driver to win32_common and rename it win32_input_driver"
2022-05-17 12:34:12 +02:00
d3d_common.h
Revert "Move d3d_input_driver to win32_common and rename it win32_input_driver"
2022-05-17 12:34:12 +02:00
d3dcompiler_common.c
Use HAVE_DYLIB more
2022-11-16 17:09:53 +01:00
d3dcompiler_common.h
(D3D) Get rid of unnecesary inline functions
2022-06-04 23:14:15 +02:00
dbus_common.c
Add TODO/FIXME notes
2020-07-07 03:02:55 +02:00
dbus_common.h
Clean up trailing whitespace
2017-12-12 00:24:18 -08:00
drm_common.c
[DRM] set the correct video mode
2021-03-31 13:13:27 +02:00
drm_common.h
[DRM] set the correct video mode
2021-03-31 13:13:27 +02:00
dxgi_common.c
There can be builds that are statically built against a libretro core
2022-11-16 16:51:53 +01:00
dxgi_common.h
Remove unused DXGI inline functions
2022-09-11 23:15:25 +02:00
egl_common.c
Use HAVE_DYLIB for loading dynamic libraries instead of HAVE_DYNAMIC
2022-11-21 05:23:43 +01:00
egl_common.h
(DRM/EGL) Buildfix
2020-01-06 00:33:28 +01:00
fpga_common.h
Fix C++ comments
2022-10-01 17:56:16 +02:00
gdi_common.h
(GDI) Only render framebuffer texture when menu is enabled
2020-07-09 09:40:13 +02:00
gl1_common.h
[VITA] Using a global to prevent erroneous vitaGL re-initializations.
2020-06-01 11:12:16 +02:00
gl2_common.h
Add osx-ppc compilation for frontend ( #13532 )
2022-01-24 16:22:07 +01:00
gl3_common.h
(gl3/glcore) Remove gl3_build_default_matrix
2022-04-02 23:48:34 +02:00
gl_common.c
(gl_common.c) Add HAVE_CONFIG_H
2021-09-29 17:48:58 +02:00
gl_common.h
Create gl_flush
2021-09-26 22:28:28 +02:00
gx2_common.h
Buildfix
2018-04-18 07:53:25 +02:00
metal_common.h
improved readability for references to the platform specific metal storage mode option; removed support for btstack since its not compiling and is less relevant for the iOS platform; removed commented out code
2020-07-19 07:48:07 -10:00
metal_common.m
(Video) use flags for FBO passes, GL2 renderchain, etc
2022-10-26 21:21:21 +02:00
network_common.h
Cleanups
2020-07-18 16:54:14 +02:00
orbis_common.h
[ORBIS] Initial changes for PS4
2022-05-21 16:31:10 +02:00
ps2_common.h
[PS2] Improve Compilation ( #13359 )
2021-12-15 19:01:56 +01:00
rsx_common.h
[PSL1GHT] Add RSX graphics support for ps3
2022-03-27 18:03:30 +02:00
sdl2_common.c
Add OpenDingux Beta support
2021-03-25 16:19:42 +00:00
sdl2_common.h
Add OpenDingux Beta support
2021-03-25 16:19:42 +00:00
sixel_common.h
Cleanups
2020-07-18 16:54:14 +02:00
switch_common.h
Cleanups
2020-08-03 16:33:54 +02:00
vga_common.h
(VGA) Move static global variables to struct
2020-03-07 19:33:03 +01:00
vita2d_common.h
Move defines files over to libretro-common
2021-05-18 22:15:04 +02:00
vita_common.h
[VITA] Add support for Vita GLES2 (PIGLET)
2021-01-06 19:14:30 +01:00
vksym.h
Update Vulkan
2018-05-13 21:35:18 +02:00
vulkan_common.c
Remove video_driver_set_video_cache_context_ack - replace with single line
2022-11-23 20:55:05 +01:00
vulkan_common.h
(Vk struct) Turn boolean variables into flags
2022-11-02 21:34:00 +01:00
wayland_common.c
Use HAVE_DYLIB for loading dynamic libraries instead of HAVE_DYNAMIC
2022-11-21 05:23:43 +01:00
wayland_common.h
(Wayland) Fixups
2022-05-31 20:04:33 +02:00
win32_common.c
Use HAVE_DYLIB instead of HAVE_DYNAMIC when loading shared libraries
2022-11-21 05:37:35 +01:00
win32_common.h
(Win32) Create g_win32_flags - reduce amount of global booleans kept
2022-10-26 17:31:42 +02:00
x11_common.c
(X11/Xinerama) Style nits; slightly optimize x11_get_metrics
2022-09-05 19:44:15 +02:00
x11_common.h
(CodeQL) Only use 'cpp' language
2022-09-05 18:26:08 +02:00
xinerama_common.c
(X11/Xinerama) Style nits; slightly optimize x11_get_metrics
2022-09-05 19:44:15 +02:00
xinerama_common.h
Remove trailing blank lines.
2019-01-17 19:39:38 -08:00