RetroArch/gfx/common
MajorPainTheCactus 7ebd8e190a
Fixes for d3d12 and d3d11 drivers when using shaders with TATE mode arcades etc (#14678)
Added support for break on errors in d3d12 (development aid)
Added support for DRED (device remove extended data) in d3d12 (development aid)
Made d3d12 viewport and scissors to behave more like vulkan drivers (or be more correct)
Fixed validation error on start up due to buffers not being setup correctly for one frame
2022-11-27 10:20:34 +01:00
..
metal Fix C++ comments 2022-10-01 17:56:16 +02:00
wayland (Wayland) Dynamically load libdecor at runtime 2022-03-22 06:58:41 +01:00
angle_common.c Use HAVE_DYLIB for loading dynamic libraries instead of HAVE_DYNAMIC 2022-11-21 05:23:43 +01:00
angle_common.h Move all EGL functions to egl_common.c file 2020-01-04 19:22:02 +01:00
caca_common.h (Caca) Put everything into the struct 2020-03-07 16:42:12 +01:00
ctr_common.h Fix C++ comments 2022-10-01 17:56:16 +02:00
d3d8_common.c (D3D8) Simplifications 2022-05-16 14:19:17 +02:00
d3d8_common.h (D3D8) d3d8_texture_new - path never used, so get rid of it and get 2022-05-16 13:19:40 +02:00
d3d9_common.c (Video) use flags for FBO passes, GL2 renderchain, etc 2022-10-26 21:21:21 +02:00
d3d9_common.h Get rid of d3d9_suppress_screensaver in d3d9_common.c 2022-05-17 14:21:22 +02:00
d3d10_common.c There can be builds that are statically built against a libretro core 2022-11-16 16:51:53 +01:00
d3d10_common.h (D3D10) Turn boolean variables into flags 2022-11-02 23:19:41 +01:00
d3d11_common.c There can be builds that are statically built against a libretro core 2022-11-16 16:51:53 +01:00
d3d11_common.h Fixes for d3d12 and d3d11 drivers when using shaders with TATE mode arcades etc (#14678) 2022-11-27 10:20:34 +01:00
d3d12_common.c There can be builds that are statically built against a libretro core 2022-11-16 16:51:53 +01:00
d3d12_common.h Fixes for d3d12 and d3d11 drivers when using shaders with TATE mode arcades etc (#14678) 2022-11-27 10:20:34 +01:00
d3d_common.c Revert "Move d3d_input_driver to win32_common and rename it win32_input_driver" 2022-05-17 12:34:12 +02:00
d3d_common.h Revert "Move d3d_input_driver to win32_common and rename it win32_input_driver" 2022-05-17 12:34:12 +02:00
d3dcompiler_common.c Use HAVE_DYLIB more 2022-11-16 17:09:53 +01:00
d3dcompiler_common.h (D3D) Get rid of unnecesary inline functions 2022-06-04 23:14:15 +02:00
dbus_common.c Add TODO/FIXME notes 2020-07-07 03:02:55 +02:00
dbus_common.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
drm_common.c [DRM] set the correct video mode 2021-03-31 13:13:27 +02:00
drm_common.h [DRM] set the correct video mode 2021-03-31 13:13:27 +02:00
dxgi_common.c There can be builds that are statically built against a libretro core 2022-11-16 16:51:53 +01:00
dxgi_common.h Remove unused DXGI inline functions 2022-09-11 23:15:25 +02:00
egl_common.c Use HAVE_DYLIB for loading dynamic libraries instead of HAVE_DYNAMIC 2022-11-21 05:23:43 +01:00
egl_common.h (DRM/EGL) Buildfix 2020-01-06 00:33:28 +01:00
fpga_common.h Fix C++ comments 2022-10-01 17:56:16 +02:00
gdi_common.h (GDI) Only render framebuffer texture when menu is enabled 2020-07-09 09:40:13 +02:00
gl1_common.h [VITA] Using a global to prevent erroneous vitaGL re-initializations. 2020-06-01 11:12:16 +02:00
gl2_common.h Add osx-ppc compilation for frontend (#13532) 2022-01-24 16:22:07 +01:00
gl3_common.h (gl3/glcore) Remove gl3_build_default_matrix 2022-04-02 23:48:34 +02:00
gl_common.c (gl_common.c) Add HAVE_CONFIG_H 2021-09-29 17:48:58 +02:00
gl_common.h Create gl_flush 2021-09-26 22:28:28 +02:00
gx2_common.h Buildfix 2018-04-18 07:53:25 +02:00
metal_common.h improved readability for references to the platform specific metal storage mode option; removed support for btstack since its not compiling and is less relevant for the iOS platform; removed commented out code 2020-07-19 07:48:07 -10:00
metal_common.m (Video) use flags for FBO passes, GL2 renderchain, etc 2022-10-26 21:21:21 +02:00
network_common.h Cleanups 2020-07-18 16:54:14 +02:00
orbis_common.h [ORBIS] Initial changes for PS4 2022-05-21 16:31:10 +02:00
ps2_common.h [PS2] Improve Compilation (#13359) 2021-12-15 19:01:56 +01:00
rsx_common.h [PSL1GHT] Add RSX graphics support for ps3 2022-03-27 18:03:30 +02:00
sdl2_common.c Add OpenDingux Beta support 2021-03-25 16:19:42 +00:00
sdl2_common.h Add OpenDingux Beta support 2021-03-25 16:19:42 +00:00
sixel_common.h Cleanups 2020-07-18 16:54:14 +02:00
switch_common.h Cleanups 2020-08-03 16:33:54 +02:00
vga_common.h (VGA) Move static global variables to struct 2020-03-07 19:33:03 +01:00
vita2d_common.h Move defines files over to libretro-common 2021-05-18 22:15:04 +02:00
vita_common.h [VITA] Add support for Vita GLES2 (PIGLET) 2021-01-06 19:14:30 +01:00
vksym.h Update Vulkan 2018-05-13 21:35:18 +02:00
vulkan_common.c Remove video_driver_set_video_cache_context_ack - replace with single line 2022-11-23 20:55:05 +01:00
vulkan_common.h (Vk struct) Turn boolean variables into flags 2022-11-02 21:34:00 +01:00
wayland_common.c Use HAVE_DYLIB for loading dynamic libraries instead of HAVE_DYNAMIC 2022-11-21 05:23:43 +01:00
wayland_common.h (Wayland) Fixups 2022-05-31 20:04:33 +02:00
win32_common.c Use HAVE_DYLIB instead of HAVE_DYNAMIC when loading shared libraries 2022-11-21 05:37:35 +01:00
win32_common.h (Win32) Create g_win32_flags - reduce amount of global booleans kept 2022-10-26 17:31:42 +02:00
x11_common.c (X11/Xinerama) Style nits; slightly optimize x11_get_metrics 2022-09-05 19:44:15 +02:00
x11_common.h (CodeQL) Only use 'cpp' language 2022-09-05 18:26:08 +02:00
xinerama_common.c (X11/Xinerama) Style nits; slightly optimize x11_get_metrics 2022-09-05 19:44:15 +02:00
xinerama_common.h Remove trailing blank lines. 2019-01-17 19:39:38 -08:00