53 lines
1.0 KiB
GLSL
53 lines
1.0 KiB
GLSL
#pragma clang diagnostic ignored "-Wmissing-prototypes"
|
|
|
|
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
|
|
using namespace metal;
|
|
|
|
constant float _21 = {};
|
|
|
|
struct main0_out
|
|
{
|
|
float4 gl_Position [[position]];
|
|
};
|
|
|
|
// Implementation of an array copy function to cover GLSL's ability to copy an array via assignment.
|
|
template<typename T, uint N>
|
|
void spvArrayCopyFromStack1(thread T (&dst)[N], thread const T (&src)[N])
|
|
{
|
|
for (uint i = 0; i < N; dst[i] = src[i], i++);
|
|
}
|
|
|
|
template<typename T, uint N>
|
|
void spvArrayCopyFromConstant1(thread T (&dst)[N], constant T (&src)[N])
|
|
{
|
|
for (uint i = 0; i < N; dst[i] = src[i], i++);
|
|
}
|
|
|
|
vertex main0_out main0()
|
|
{
|
|
main0_out out = {};
|
|
float _23[2];
|
|
for (int _25 = 0; _25 < 2; )
|
|
{
|
|
_23[_25] = 0.0;
|
|
_25++;
|
|
continue;
|
|
}
|
|
float _31[2];
|
|
spvArrayCopyFromStack1(_31, _23);
|
|
float _37;
|
|
if (as_type<uint>(3.0) != 0u)
|
|
{
|
|
_37 = _31[0];
|
|
}
|
|
else
|
|
{
|
|
_37 = _21;
|
|
}
|
|
out.gl_Position = float4(0.0, 0.0, 0.0, _37);
|
|
return out;
|
|
}
|
|
|