RetroArch/deps/SPIRV-Cross/reference/shaders-msl-no-opt/asm/vert/op-load-forced-temporary-ar...

53 lines
1.0 KiB
GLSL

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
constant float _21 = {};
struct main0_out
{
float4 gl_Position [[position]];
};
// Implementation of an array copy function to cover GLSL's ability to copy an array via assignment.
template<typename T, uint N>
void spvArrayCopyFromStack1(thread T (&dst)[N], thread const T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
template<typename T, uint N>
void spvArrayCopyFromConstant1(thread T (&dst)[N], constant T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
vertex main0_out main0()
{
main0_out out = {};
float _23[2];
for (int _25 = 0; _25 < 2; )
{
_23[_25] = 0.0;
_25++;
continue;
}
float _31[2];
spvArrayCopyFromStack1(_31, _23);
float _37;
if (as_type<uint>(3.0) != 0u)
{
_37 = _31[0];
}
else
{
_37 = _21;
}
out.gl_Position = float4(0.0, 0.0, 0.0, _37);
return out;
}