RetroArch/deps/SPIRV-Cross/shaders/vulkan/comp/array-of-buffer-reference.n...

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#version 450
#extension GL_EXT_buffer_reference : require
layout(local_size_x = 1) in;
layout(buffer_reference, buffer_reference_align = 4) buffer Block
{
float v;
};
layout(std140, set = 0, binding = 0) uniform UBO
{
Block blocks[4];
} ubo;
void main()
{
Block blocks[4];
blocks[0] = ubo.blocks[0];
blocks[1] = ubo.blocks[1];
blocks[2] = ubo.blocks[2];
blocks[3] = ubo.blocks[3];
blocks[gl_WorkGroupID.x].v = 20.0;
}