RetroArch/deps/SPIRV-Cross/shaders-msl/vulkan/vert/device-group.multiview.view...

9 lines
175 B
GLSL

#version 450 core
#extension GL_EXT_device_group : require
#extension GL_EXT_multiview : require
void main()
{
gl_Position = vec4(gl_DeviceIndex, gl_ViewIndex, 0.0, 1.0);
}