RetroArch/deps/SPIRV-Cross/shaders-msl-no-opt/asm/tese/split-access-chain.asm.tese

36 lines
1.5 KiB
GLSL

OpCapability Tessellation
%94 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint TessellationEvaluation %main "main" %in0 %o0
OpExecutionMode %main Quads
OpName %main "main"
OpName %in0 "in0"
OpName %o0 "o0"
OpDecorate %in0 Location 0
OpDecorate %o0 Location 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%uint_1 = OpConstant %uint 1
%uint_2 = OpConstant %uint 2
%_arr_v4float_uint_1 = OpTypeArray %v4float %uint_1
%_ptr_Output_float = OpTypePointer Output %float
%_ptr_Input__arr_v4float_uint_1 = OpTypePointer Input %_arr_v4float_uint_1
%in0 = OpVariable %_ptr_Input__arr_v4float_uint_1 Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%o0 = OpVariable %_ptr_Output_float Output
%_ptr_Function_float = OpTypePointer Function %float
%_ptr_Input_v4float = OpTypePointer Input %v4float
%_ptr_Input_float = OpTypePointer Input %float
%main = OpFunction %void None %3
%4 = OpLabel
%ac = OpAccessChain %_ptr_Input_v4float %in0 %uint_0
%bac = OpInBoundsAccessChain %_ptr_Input_float %ac %uint_2
%loaded = OpLoad %float %bac
OpStore %o0 %loaded
OpReturn
OpFunctionEnd