RetroArch/deps/SPIRV-Cross/reference/shaders-hlsl-no-opt/asm/comp/eliminate-globals-not-in-en...

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static const uint3 gl_WorkGroupSize = uint3(64u, 1u, 1u);
void comp_main()
{
}
[numthreads(64, 1, 1)]
void main()
{
comp_main();
}