RetroArch/cores/libretro-ffmpeg/gl_shaders/fft_heightmap.glsl.frag.h

19 lines
547 B
C

#include "shaders_common.h"
static const char *fft_fragment_program_heightmap = GLSL_300(
precision mediump float;
out vec4 FragColor;
in vec3 vWorldPos;
in vec3 vHeight;
vec3 colormap(vec3 height) {
return 1.0 / (1.0 + exp(-0.08 * height));
}
void main() {
vec3 color = mix(vec3(1.0, 0.7, 0.7) * colormap(vHeight), vec3(0.1, 0.15, 0.1), clamp(vWorldPos.z / 400.0, 0.0, 1.0));
color = mix(color, vec3(0.1, 0.15, 0.1), clamp(1.0 - vWorldPos.z / 2.0, 0.0, 1.0));
FragColor = vec4(color, 1.0);
}
);