RetroArch/gfx/drivers/rsx_shaders/modern_opaque.fcg

10 lines
160 B
Plaintext

void main
(
uniform sampler2D texture,
float2 texcoord : TEXCOORD0,
out float4 oColor : COLOR
)
{
oColor = float4(tex2D(texture, texcoord).rgb, 1.0);
}