RetroArch/deps/SPIRV-Cross/shaders/vulkan/rgen/convert-u-to-as.spv14.vk.no...

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#version 460
#extension GL_EXT_ray_tracing : require
layout(location = 3) rayPayloadEXT vec4 payload;
layout(push_constant) uniform Registers
{
uvec2 ptr;
};
void main()
{
vec3 origin = vec3(0.0);
vec3 direction = vec3(0.0, 0.0, -1.0);
traceRayEXT(accelerationStructureEXT(ptr), gl_RayFlagsOpaqueEXT, 0xFF, 0u, 0u, 0u, origin, 0.0, direction, 100.0f, 3);
}