RetroArch/deps/SPIRV-Cross/shaders/vulkan/rchit/world_ray_direction.nocompa...

10 lines
155 B
GLSL

#version 460
#extension GL_NV_ray_tracing : require
layout(location = 0) rayPayloadInNV vec3 payload;
void main()
{
payload = gl_WorldRayDirectionNV;
}