RetroArch/deps/SPIRV-Cross/shaders/vulkan/rahit/terminators.nocompat.vk.rahit

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#version 460
#extension GL_NV_ray_tracing : require
rayPayloadInNV float payload;
void in_func()
{
if (payload > 0.0)
ignoreIntersectionNV();
else
terminateRayNV();
}
void main()
{
in_func();
}