RetroArch/deps/SPIRV-Cross/shaders/tese/load-array-of-array.tese

11 lines
196 B
GLSL

#version 450
layout(ccw, quads) in;
layout(location = 0) in vec4 vTexCoord[][1];
void main()
{
vec4 tmp[gl_MaxPatchVertices][1] = vTexCoord;
gl_Position = tmp[0][0] + tmp[2][0] + tmp[3][0];
}