RetroArch/deps/SPIRV-Cross/shaders/legacy/vert/switch-nested.legacy.vert

29 lines
351 B
GLSL

#version 450
layout(set = 0, binding = 0) uniform UBO
{
int func_arg;
int inner_func_arg;
};
vec4 test_inner_func(bool b)
{
if (b)
return vec4(1.0);
else
return vec4(0.0);
}
vec4 test_func(bool b)
{
if (b)
return test_inner_func(inner_func_arg != 0);
else
return vec4(0.0);
}
void main()
{
gl_Position = test_func(func_arg != 0);
}