29 lines
351 B
GLSL
29 lines
351 B
GLSL
#version 450
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layout(set = 0, binding = 0) uniform UBO
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{
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int func_arg;
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int inner_func_arg;
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};
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vec4 test_inner_func(bool b)
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{
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if (b)
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return vec4(1.0);
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else
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return vec4(0.0);
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}
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vec4 test_func(bool b)
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{
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if (b)
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return test_inner_func(inner_func_arg != 0);
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else
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return vec4(0.0);
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}
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void main()
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{
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gl_Position = test_func(func_arg != 0);
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}
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