41 lines
534 B
GLSL
41 lines
534 B
GLSL
#version 450
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struct Foo
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{
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vec4 a;
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vec4 b;
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};
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struct Bar
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{
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vec4 a;
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vec4 b;
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};
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struct Baz
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{
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Foo foo;
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Bar bar;
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};
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layout(location = 0) out VertexIn
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{
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Foo a;
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Bar b;
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};
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layout(location = 4) out Baz baz;
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void main()
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{
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a.a = vec4(10.0);
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a.b = vec4(20.0);
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b.a = vec4(30.0);
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b.b = vec4(40.0);
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a = Foo(vec4(50.0), vec4(60.0));
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b = Bar(vec4(50.0), vec4(60.0));
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baz.foo = Foo(vec4(100.0), vec4(200.0));
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baz.bar = Bar(vec4(300.0), vec4(400.0));
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baz = Baz(Foo(vec4(1000.0), vec4(2000.0)), Bar(vec4(3000.0), vec4(4000.0)));
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}
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