RetroArch/deps/SPIRV-Cross/shaders/legacy/vert/struct-flatten-inner-array....

16 lines
177 B
GLSL

#version 450
struct Foo
{
float a[4];
};
layout(location = 0) out Foo foo;
void main()
{
gl_Position = vec4(1.0);
for (int i = 0; i < 4; i++)
foo.a[i] = float(i + 2);
}