RetroArch/deps/SPIRV-Cross/shaders-no-opt/vulkan/frag/shading-rate.vk.nocompat.frag

10 lines
154 B
GLSL

#version 450
#extension GL_EXT_fragment_shading_rate : require
layout(location = 0) out uint FragColor;
void main()
{
FragColor = gl_ShadingRateEXT;
}