RetroArch/deps/SPIRV-Cross/shaders-msl/vert/packed-bool2-to-packed_uint...

23 lines
378 B
GLSL

#version 450 core
struct Struct
{
bvec2 flags[1];
};
layout(set=0, binding=0, std140) uniform defaultUniformsVS
{
Struct flags;
vec2 uquad[4];
mat4 umatrix;
};
layout (location = 0) in vec4 a_position;
void main()
{
gl_Position = umatrix * vec4(uquad[gl_VertexIndex], a_position.z, a_position.w);
if (flags.flags[0].x)
gl_Position.z = 0.0;
}