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ShuriZma
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RetroArch
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libretro-common-docs-midi-interface
RetroArch
/
deps
/
SPIRV-Cross
/
shaders-msl
/
frag
/
depth-greater-than.frag
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#version 450
layout
(
depth_greater
)
out
float
gl_FragDepth
;
void
main
(
)
{
gl_FragDepth
=
0.5
;
}
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