RetroArch/deps/SPIRV-Cross/shaders-msl/frag/clip-distance-varying.frag

11 lines
171 B
GLSL

#version 450
in float gl_ClipDistance[2];
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = vec4(1.0 - gl_ClipDistance[0] - gl_ClipDistance[1]);
}