#version 450
layout(local_size_x = 1) in;
int f;
shared int u;
void set_f()
{
f = 40;
}
void set_shared_u()
u = 50;
void main()
set_f();
set_shared_u();
if (gl_LocalInvocationIndex == 0u)
f = 10;
else
f = 30;
u = 20;