RetroArch/deps/SPIRV-Cross/shaders-msl-no-opt/asm/frag/fixup-entry-point-identifie...

28 lines
1006 B
JavaScript

; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 12
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %foo "_5ma@@in" %FragColor
OpExecutionMode %foo OriginUpperLeft
OpSource GLSL 450
OpName %foo "FOO"
OpName %FragColor "FragColor"
OpDecorate %FragColor Location 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%FragColor = OpVariable %_ptr_Output_v4float Output
%float_1 = OpConstant %float 1
%11 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%foo = OpFunction %void None %3
%5 = OpLabel
OpStore %FragColor %11
OpReturn
OpFunctionEnd