RetroArch/deps/SPIRV-Cross/reference/shaders/vulkan/rchit/incoming_ray_flags.khr.spv1...

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#version 460
#extension GL_EXT_ray_tracing : require
layout(location = 0) rayPayloadInEXT uint payload;
void main()
{
payload = gl_IncomingRayFlagsEXT;
}