RetroArch/deps/SPIRV-Cross/reference/shaders/vulkan/rchit/hit_attribute_struct.nocomp...

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#version 460
#extension GL_NV_ray_tracing : require
struct Foo
{
float a;
float b;
};
layout(location = 0) rayPayloadInNV Foo payload;
hitAttributeNV Foo hit;
void main()
{
payload = hit;
}