RetroArch/deps/SPIRV-Cross/reference/shaders/asm/frag/out-of-bounds-access.asm.frag

15 lines
171 B
GLSL

#version 320 es
precision mediump float;
precision highp int;
void main()
{
vec3 v = vec3(0.0);
if (false)
{
v.x = 99.0;
v.x = 88.0;
}
}