RetroArch/deps/SPIRV-Cross/reference/shaders-no-opt/vulkan/vert/primitive-shading-rate.vk.n...

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#version 450
#extension GL_EXT_fragment_shading_rate : require
void main()
{
gl_PrimitiveShadingRateEXT = 3;
gl_Position = vec4(1.0);
}