RetroArch/deps/SPIRV-Cross/reference/shaders-no-opt/vulkan/frag/shading-rate.vk.nocompat.fr...

11 lines
164 B
Plaintext

#version 450
#extension GL_EXT_fragment_shading_rate : require
layout(location = 0) out uint FragColor;
void main()
{
FragColor = uint(gl_ShadingRateEXT);
}