#version 450
layout(location = 0) in vec4 v;
layout(location = 1) out vec4 vo1;
layout(location = 0) out vec4 vo0;
vec4 modf_inner()
{
vec4 _16 = modf(v, vo1);
return _16;
}
void main()
vec4 _20 = modf_inner();
vo0 = _20;