#version 450
layout(location = 0) flat in int vA;
layout(location = 0) out vec4 FragColor;
vec4 foobar(int a)
{
if (a < 0)
discard;
}
return vec4(10.0);
void main()
int param = vA;
vec4 _25 = foobar(param);
FragColor = vec4(10.0);