RetroArch/deps/SPIRV-Cross/reference/shaders-no-opt/asm/frag/relaxed-precision-inheritan...

20 lines
326 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
layout(location = 0) in float vColor;
layout(location = 0) out float FragColor;
void main()
{
float b;
highp float hp_copy_b;
do
{
b = vColor * vColor;
hp_copy_b = b;
} while (false);
FragColor = hp_copy_b * hp_copy_b;
}