RetroArch/deps/SPIRV-Cross/reference/shaders-no-opt/asm/frag/relaxed-precision-inheritan...

24 lines
499 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
layout(location = 0) in vec4 vColor;
layout(location = 0) out vec4 FragColor;
void main()
{
float a = vColor.x;
highp float b = vColor.y;
int i = 0;
float _14;
highp float hp_copy_14;
float _15;
highp float hp_copy_15;
for (; i < 4; i++, _14 = a, hp_copy_14 = _14, _15 = a * _14, hp_copy_15 = _15, b += (hp_copy_15 * hp_copy_14))
{
FragColor += vec4(1.0);
}
FragColor += vec4(b);
}