20 lines
348 B
GLSL
20 lines
348 B
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 color_out [[color(0)]];
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};
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[[ early_fragment_tests ]] fragment main0_out main0()
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{
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float gl_FragDepth;
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main0_out out = {};
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out.color_out = float4(1.0, 0.0, 0.0, 1.0);
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gl_FragDepth = 0.699999988079071044921875;
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return out;
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}
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