RetroArch/deps/SPIRV-Cross/reference/shaders-msl-no-opt/asm/vert/empty-struct-composite.asm....

14 lines
137 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Test
{
};
vertex void main0()
{
Test t = Test{ };
}