16 lines
492 B
Plaintext
16 lines
492 B
Plaintext
#version 460
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#extension GL_NV_ray_tracing : require
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layout(set = 0, binding = 0) uniform accelerationStructureNV as;
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layout(set = 0, binding = 1, rgba32f) uniform writeonly image2D image;
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layout(location = 0) rayPayloadNV vec4 payload;
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layout(location = 0) callableDataNV float blend;
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void main()
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{
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traceNV(as, 1u, 255u, 0u, 0u, 0u, vec3(0.0), 0.0, vec3(0.0, 0.0, -1.0), 100.0, 0);
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executeCallableNV(0u, 0);
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imageStore(image, ivec2(gl_LaunchIDNV.xy), payload + vec4(blend));
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}
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