RetroArch/deps/SPIRV-Cross/reference/opt/shaders/asm/vert/empty-io.asm.vert

16 lines
203 B
GLSL

#version 450
struct VSOutput
{
int empty_struct_member;
};
layout(location = 0) in vec4 position;
layout(location = 0) out VSOutput _entryPointOutput;
void main()
{
gl_Position = position;
}