RetroArch/deps/SPIRV-Cross/reference/opt/shaders/asm/geom/unroll-glposition-load.asm....

17 lines
265 B
GLSL

#version 450
layout(triangles) in;
layout(max_vertices = 3, triangle_strip) out;
void main()
{
for (int _74 = 0; _74 < 3; )
{
gl_Position = gl_in[_74].gl_Position;
EmitVertex();
_74++;
continue;
}
EndPrimitive();
}