RetroArch/deps/SPIRV-Cross/reference/opt/shaders/asm/frag/complex-name-workarounds.as...

16 lines
205 B
GLSL

#version 450
layout(location = 0) in vec4 _;
layout(location = 1) in vec4 a;
layout(location = 0) out vec4 b;
void main()
{
vec4 _28 = (_ + a) + _;
b = _28;
b = _;
b = _28;
b = _;
}