/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes. * Copyright (C) 2010 - Hans-Kristian Arntzen * * Some code herein may be based on code found in BSNES. * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ #include #include #include #include #include #include #include #include #include "config.h" #include "driver.h" #include "hqflt/pastlib.h" #include "hqflt/grayscale.h" #include "hqflt/bleed.h" #include "hqflt/ntsc.h" static bool video_active = true; static bool audio_active = true; static SRC_STATE* source = NULL; //////////////////////////////////////////////// Backends extern const audio_driver_t audio_rsound; extern const audio_driver_t audio_oss; extern const audio_driver_t audio_alsa; extern const audio_driver_t audio_roar; extern const audio_driver_t audio_openal; extern const video_driver_t video_gl; //////////////////////////////////////////////// static driver_t driver = { #if VIDEO_DRIVER == VIDEO_GL .video = &video_gl, #else #error "Define a valid video driver in config.h" #endif #if AUDIO_DRIVER == AUDIO_RSOUND .audio = &audio_rsound, #elif AUDIO_DRIVER == AUDIO_OSS .audio = &audio_oss, #elif AUDIO_DRIVER == AUDIO_ALSA .audio = &audio_alsa, #elif AUDIO_DRIVER == AUDIO_ROAR .audio = &audio_roar, #elif AUDIO_DRIVER == AUDIO_AL .audio = &audio_openal, #else #error "Define a valid audio driver in config.h" #endif }; static void init_drivers(void); static void uninit_drivers(void); static void init_video_input(void); static void uninit_video_input(void); static void init_audio(void); static void uninit_audio(void); static void load_state(const char* path, uint8_t* data, size_t size); static void write_file(const char* path, uint8_t* data, size_t size); static void load_save_file(const char* path, int type); static void save_file(const char* path, int type); // To avoid continous switching if we hold the button down, we require that the button must go from pressed, unpressed back to pressed to be able to toggle between then. #define AUDIO_CHUNK_SIZE_BLOCKING 64 #define AUDIO_CHUNK_SIZE_NONBLOCKING 2048 // So we don't get complete line-noise when fast-forwarding audio. static size_t audio_chunk_size = AUDIO_CHUNK_SIZE_BLOCKING; void set_fast_forward_button(bool new_button_state) { static bool old_button_state = false; static bool syncing_state = false; if (new_button_state && !old_button_state) { syncing_state = !syncing_state; if (video_active) driver.video->set_nonblock_state(driver.video_data, syncing_state); if (audio_active) driver.audio->set_nonblock_state(driver.audio_data, (audio_sync) ? syncing_state : true); if (syncing_state) audio_chunk_size = AUDIO_CHUNK_SIZE_NONBLOCKING; else audio_chunk_size = AUDIO_CHUNK_SIZE_BLOCKING; } old_button_state = new_button_state; } static void init_drivers(void) { init_video_input(); init_audio(); } static void uninit_drivers(void) { uninit_video_input(); uninit_audio(); } static void init_audio(void) { if (!audio_enable) { audio_active = false; return; } driver.audio_data = driver.audio->init(audio_device, out_rate, out_latency); if ( driver.audio_data == NULL ) audio_active = false; if (!audio_sync && audio_active) driver.audio->set_nonblock_state(driver.audio_data, true); int err; source = src_new(SAMPLERATE_QUALITY, 2, &err); if (!source) audio_active = false; } static void uninit_audio(void) { if (!audio_enable) { audio_active = false; return; } if ( driver.audio_data && driver.audio ) driver.audio->free(driver.audio_data); if ( source ) src_delete(source); } static void init_video_input(void) { int scale; // We multiply scales with 2 to allow for hi-res games. #if VIDEO_FILTER == FILTER_NONE scale = 2; #elif VIDEO_FILTER == FILTER_HQ2X scale = 4; #elif VIDEO_FILTER == FILTER_HQ4X scale = 8; #elif VIDEO_FILTER == FILTER_NTSC scale = 8; #elif VIDEO_FILTER == FILTER_GRAYSCALE scale = 2; #elif VIDEO_FILTER == FILTER_BLEED scale = 2; #else scale = 2; #endif video_info_t video = { .width = (fullscreen) ? fullscreen_x : (296 * xscale), .height = (fullscreen) ? fullscreen_y : (224 * yscale), .fullscreen = fullscreen, .vsync = vsync, .force_aspect = force_aspect, .smooth = video_smooth, .input_scale = scale, }; driver.video_data = driver.video->init(&video, &(driver.input)); if ( driver.video_data == NULL ) { exit(1); } if ( driver.input != NULL ) { driver.input_data = driver.video_data; } else { driver.input_data = driver.input->init(); if ( driver.input_data == NULL ) exit(1); } } static void uninit_video_input(void) { if ( driver.video_data && driver.video ) driver.video->free(driver.video_data); if ( driver.input_data != driver.video_data && driver.input ) driver.input->free(driver.input_data); } #if VIDEO_FILTER != FILTER_NONE static inline void process_frame (uint16_t * restrict out, const uint16_t * restrict in, unsigned width, unsigned height) { int pitch = 1024; if ( height == 448 || height == 478 ) pitch = 512; for ( int y = 0; y < height; y++ ) { const uint16_t *src = in + y * pitch; uint16_t *dst = out + y * width; memcpy(dst, src, width * sizeof(uint16_t)); } } #endif // libsnes: 0.065 // Format received is 16-bit 0RRRRRGGGGGBBBBB static void video_frame(const uint16_t *data, unsigned width, unsigned height) { if ( !video_active ) return; #if VIDEO_FILTER == FILTER_HQ2X uint16_t outputHQ2x[width * height * 2 * 2]; #elif VIDEO_FILTER == FILTER_HQ4X uint16_t outputHQ4x[width * height * 4 * 4]; #elif VIDEO_FILTER == FILTER_NTSC uint16_t output_ntsc[SNES_NTSC_OUT_WIDTH(width) * height]; #endif #if VIDEO_FILTER != FILTER_NONE uint16_t output[width * height]; process_frame(output, data, width, height); #endif #if VIDEO_FILTER == FILTER_HQ2X ProcessHQ2x(output, outputHQ2x); if ( !driver.video->frame(driver.video_data, outputHQ2x, width << 1, height << 1, width << 2) ) video_active = false; #elif VIDEO_FILTER == FILTER_HQ4X ProcessHQ4x(output, outputHQ4x); if ( !driver.video->frame(driver.video_data, outputHQ4x, width << 2, height << 2, width << 3) ) video_active = false; #elif VIDEO_FILTER == FILTER_GRAYSCALE grayscale_filter(output, width, height); if ( !driver.video->frame(driver.video_data, output, width, height, width << 1) ) video_active = false; #elif VIDEO_FILTER == FILTER_BLEED bleed_filter(output, width, height); if ( !driver.video->frame(driver.video_data, output, width, height, width << 1) ) video_active = false; #elif VIDEO_FILTER == FILTER_NTSC ntsc_filter(output_ntsc, output, width, height); if ( !driver.video->frame(driver.video_data, output_ntsc, SNES_NTSC_OUT_WIDTH(width), height, SNES_NTSC_OUT_WIDTH(width) << 1) ) video_active = false; #else if ( !driver.video->frame(driver.video_data, data, width, height, (height == 448 || height == 478) ? 1024 : 2048) ) video_active = false; #endif } static void audio_sample(uint16_t left, uint16_t right) { if ( !audio_active ) return; static float data[AUDIO_CHUNK_SIZE_NONBLOCKING]; static int data_ptr = 0; data[data_ptr++] = (float)(*(int16_t*)&left)/0x7FFF; data[data_ptr++] = (float)(*(int16_t*)&right)/0x7FFF; if ( data_ptr >= audio_chunk_size ) { float outsamples[audio_chunk_size * 16]; int16_t temp_outsamples[audio_chunk_size * 16]; SRC_DATA src_data; src_data.data_in = data; src_data.data_out = outsamples; src_data.input_frames = audio_chunk_size / 2; src_data.output_frames = audio_chunk_size * 8; src_data.end_of_input = 0; src_data.src_ratio = (double)out_rate / (double)in_rate; src_process(source, &src_data); src_float_to_short_array(outsamples, temp_outsamples, src_data.output_frames_gen * 2); if ( driver.audio->write(driver.audio_data, temp_outsamples, src_data.output_frames_gen * 4) < 0 ) { fprintf(stderr, "SSNES [ERROR]: Audio backend failed to write. Will continue without sound.\n"); audio_active = false; } data_ptr = 0; } } static void input_poll(void) { driver.input->poll(driver.input_data); } static int16_t input_state(bool port, unsigned device, unsigned index, unsigned id) { const struct snes_keybind *binds[] = { snes_keybinds_1, snes_keybinds_2 }; return driver.input->input_state(driver.input_data, binds, port, device, index, id); } static void fill_pathname(char *out_path, char *in_path, const char *replace) { char tmp_path[strlen(in_path) + 1]; strcpy(tmp_path, in_path); char *tok = NULL; tok = strrchr(tmp_path, '.'); if (tok != NULL) *tok = '\0'; strcpy(out_path, tmp_path); strcat(out_path, replace); } static void print_help(void) { puts("================================================="); puts("ssnes: Simple Super Nintendo Emulator (libsnes)"); puts("================================================="); puts("Usage: ssnes [rom file] [-h/--help | -s/--save]"); puts("\t-h/--help: Show this help message"); puts("\t-s/--save: Path for save file (*.srm). Required when rom is input from stdin"); #ifdef HAVE_CG puts("\t-f/--shader: Path to Cg shader. Will be compiled at runtime.\n"); #endif puts("\t-v/--verbose: Verbose logging"); } static FILE* rom_file = NULL; static char savefile_name_srm[256] = {0}; static bool verbose = false; #ifdef HAVE_CG char cg_shader_path[256] = DEFAULT_CG_SHADER; #endif #define SSNES_LOG(msg, args...) do { \ if (verbose) \ fprintf(stderr, "SSNES: " msg, ##args); \ } while(0) #define SSNES_ERR(msg, args...) do { \ fprintf(stderr, "SSNES [ERROR] :: " msg, ##args); \ } while(0) static void parse_input(int argc, char *argv[]) { if (argc < 2) { print_help(); exit(1); } struct option opts[] = { { "help", 0, NULL, 'h' }, { "save", 1, NULL, 's' }, { "verbose", 0, NULL, 'v' }, #ifdef HAVE_CG { "shader", 1, NULL, 'f' }, #endif { NULL, 0, NULL, 0 } }; int option_index = 0; #ifdef HAVE_CG char optstring[] = "hs:vf:"; #else char optstring[] = "hs:v"; #endif for(;;) { int c = getopt_long(argc, argv, optstring, opts, &option_index); if (c == -1) break; switch (c) { case 'h': print_help(); exit(0); case 's': strncpy(savefile_name_srm, optarg, sizeof(savefile_name_srm)); savefile_name_srm[sizeof(savefile_name_srm)-1] = '\0'; break; #ifdef HAVE_CG case 'f': strncpy(cg_shader_path, optarg, sizeof(cg_shader_path) - 1); break; #endif case 'v': verbose = true; break; case '?': print_help(); exit(1); default: SSNES_ERR("Error parsing arguments.\n"); exit(1); } } if (optind < argc) { SSNES_LOG("Opening file: \"%s\"\n", argv[optind]); rom_file = fopen(argv[optind], "rb"); if (rom_file == NULL) { SSNES_ERR("Could not open file: \"%s\"\n", optarg); exit(1); } if (strlen(savefile_name_srm) == 0) fill_pathname(savefile_name_srm, argv[optind], ".srm"); } else if (strlen(savefile_name_srm) == 0) { SSNES_ERR("Need savefile argument when reading rom from stdin.\n"); print_help(); exit(1); } } static ssize_t read_file(FILE* file, void** buf) { ssize_t ret; if (file == NULL) // stdin { SSNES_LOG("Reading ROM from stdin ...\n"); size_t buf_size = 0xFFFFF; // Some initial guesstimate. size_t buf_ptr = 0; char *rom_buf = malloc(buf_size); if (rom_buf == NULL) { SSNES_ERR("Couldn't allocate memory!\n"); return -1; } for(;;) { size_t ret = fread(rom_buf + buf_ptr, 1, buf_size - buf_ptr, stdin); buf_ptr += ret; // We've reached the end if (buf_ptr < buf_size) break; rom_buf = realloc(rom_buf, buf_size * 2); if (rom_buf == NULL) { SSNES_ERR("Couldn't allocate memory!\n"); return -1; } buf_size *= 2; } if ((buf_ptr & 0x7fff) == 512) { memmove(rom_buf, rom_buf + 512, buf_ptr - 512); buf_ptr -= 512; } *buf = rom_buf; ret = buf_ptr; } else { fseek(file, 0, SEEK_END); long length = ftell(file); rewind(file); if ((length & 0x7fff) == 512) { length -= 512; fseek(file, 512, SEEK_SET); } void *rom_buf = malloc(length); if ( rom_buf == NULL ) { SSNES_ERR("Couldn't allocate memory!\n"); return -1; } if ( fread(rom_buf, 1, length, file) < length ) { SSNES_ERR("Didn't read whole file.\n"); free(rom_buf); return -1; } *buf = rom_buf; ret = length; } return ret; } int main(int argc, char *argv[]) { parse_input(argc, argv); void *rom_buf; ssize_t rom_len = 0; if ((rom_len = read_file(rom_file, &rom_buf)) == -1) { SSNES_ERR("Could not read ROM file.\n"); exit(1); } SSNES_LOG("ROM size: %zi bytes\n", rom_len); if (rom_file != NULL) fclose(rom_file); char statefile_name[strlen(savefile_name_srm)+strlen(".state")+1]; char savefile_name_rtc[strlen(savefile_name_srm)+strlen(".rtc")+1]; fill_pathname(statefile_name, argv[1], ".state"); fill_pathname(savefile_name_rtc, argv[1], ".rtc"); init_drivers(); snes_init(); snes_set_video_refresh(video_frame); snes_set_audio_sample(audio_sample); snes_set_input_poll(input_poll); snes_set_input_state(input_state); if (!snes_load_cartridge_normal(NULL, rom_buf, rom_len)) { SSNES_ERR("ROM file is not valid!\n"); goto error; } free(rom_buf); unsigned serial_size = snes_serialize_size(); uint8_t *serial_data = malloc(serial_size); if (serial_data == NULL) { SSNES_ERR("Failed to allocate memory for states!\n"); goto error; } load_save_file(savefile_name_srm, SNES_MEMORY_CARTRIDGE_RAM); load_save_file(savefile_name_rtc, SNES_MEMORY_CARTRIDGE_RTC); ///// TODO: Modular friendly!!! for(;;) { bool quitting = glfwGetKey(GLFW_KEY_ESC) || !glfwGetWindowParam(GLFW_OPENED); if ( quitting ) break; if ( glfwGetKey( SAVE_STATE_KEY )) { write_file(statefile_name, serial_data, serial_size); } else if ( glfwGetKey( LOAD_STATE_KEY ) ) load_state(statefile_name, serial_data, serial_size); else if ( glfwGetKey( TOGGLE_FULLSCREEN ) ) { fullscreen = !fullscreen; uninit_drivers(); init_drivers(); } snes_run(); } save_file(savefile_name_srm, SNES_MEMORY_CARTRIDGE_RAM); save_file(savefile_name_rtc, SNES_MEMORY_CARTRIDGE_RTC); snes_unload_cartridge(); snes_term(); uninit_drivers(); free(serial_data); return 0; error: snes_unload_cartridge(); snes_term(); uninit_drivers(); return 1; } static void write_file(const char* path, uint8_t* data, size_t size) { FILE *file = fopen(path, "wb"); if ( file != NULL ) { SSNES_LOG("Saving state \"%s\". Size: %d bytes.\n", path, (int)size); snes_serialize(data, size); if ( fwrite(data, 1, size, file) != size ) SSNES_ERR("Did not save state properly.\n"); fclose(file); } } static void load_state(const char* path, uint8_t* data, size_t size) { SSNES_LOG("Loading state: \"%s\".\n", path); FILE *file = fopen(path, "rb"); if ( file != NULL ) { //fprintf(stderr, "SSNES: Loading state. Size: %d bytes.\n", (int)size); if ( fread(data, 1, size, file) != size ) SSNES_ERR("Did not load state properly.\n"); fclose(file); snes_unserialize(data, size); } else { SSNES_LOG("No state file found. Will create new.\n"); } } static void load_save_file(const char* path, int type) { FILE *file; file = fopen(path, "rb"); if ( !file ) { return; } size_t size = snes_get_memory_size(type); uint8_t *data = snes_get_memory_data(type); if (size == 0 || !data) { fclose(file); return; } int rc = fread(data, 1, size, file); if ( rc != size ) { SSNES_ERR("Couldn't load save file.\n"); } SSNES_LOG("Loaded save file: \"%s\"\n", path); fclose(file); } static void save_file(const char* path, int type) { size_t size = snes_get_memory_size(type); uint8_t *data = snes_get_memory_data(type); if ( data && size > 0 ) write_file(path, data, size); }