#include "general.h" #include "conf/config_file.h" #include "config.h.def" #include #include struct settings g_settings; static void set_defaults(void) { g_settings.video.xscale = xscale; g_settings.video.yscale = yscale; g_settings.video.fullscreen = fullscreen; g_settings.video.fullscreen_x = fullscreen_x; g_settings.video.fullscreen_y = fullscreen_y; g_settings.video.vsync = vsync; g_settings.video.smooth = video_smooth; g_settings.video.force_aspect = force_aspect; #if HAVE_CG strncpy(g_settings.video.cg_shader_path, cg_shader_path, sizeof(g_settings.video.cg_shader_path) - 1); #endif strncpy(g_settings.video.video_filter, "foo", sizeof(g_settings.video.video_filter) - 1); g_settings.audio.enable = audio_enable; g_settings.audio.out_rate = out_rate; g_settings.audio.in_rate = in_rate; if (audio_device) strncpy(g_settings.audio.device, audio_device, sizeof(g_settings.audio.device)); g_settings.audio.latency = out_latency; g_settings.audio.sync = audio_sync; g_settings.audio.src_quality = SAMPLERATE_QUALITY; assert(sizeof(g_settings.input.binds[0]) >= sizeof(snes_keybinds_1)); assert(sizeof(g_settings.input.binds[1]) >= sizeof(snes_keybinds_2)); memcpy(g_settings.input.binds[0], snes_keybinds_1, sizeof(snes_keybinds_1)); memcpy(g_settings.input.binds[1], snes_keybinds_2, sizeof(snes_keybinds_2)); g_settings.input.save_state_key = SAVE_STATE_KEY; g_settings.input.load_state_key = LOAD_STATE_KEY; g_settings.input.toggle_fullscreen_key = TOGGLE_FULLSCREEN; } void parse_config(void) { memset(&g_settings, 0, sizeof(struct settings)); config_file_t *conf = NULL; const char *xdg = getenv("XDG_CONFIG_HOME"); if (xdg) { char conf_path[strlen(xdg) + strlen("/ssnes ")]; strcpy(conf_path, xdg); strcat(conf_path, "/ssnes"); conf = config_file_new(conf_path); } else { const char *home = getenv("HOME"); if (home) { char conf_path[strlen(home) + strlen("/.ssnesrc ")]; strcpy(conf_path, xdg); strcat(conf_path, "/.ssnesrc"); conf = config_file_new(conf_path); } } set_defaults(); if (conf == NULL) return; int tmp_int; double tmp_double; bool tmp_bool; char *tmp_str; // Video settings. if (config_get_double(conf, "video_xscale", &tmp_double)) g_settings.video.xscale = tmp_double; if (config_get_double(conf, "video_yscale", &tmp_double)) g_settings.video.yscale = tmp_double; if (config_get_int(conf, "video_fullscreen_x", &tmp_int)) g_settings.video.fullscreen_x = tmp_int; if (config_get_int(conf, "video_fullscreen_y", &tmp_int)) g_settings.video.fullscreen_y = tmp_int; if (config_get_bool(conf, "video_vsync", &tmp_bool)) g_settings.video.vsync = tmp_bool; if (config_get_bool(conf, "video_smooth", &tmp_bool)) g_settings.video.smooth = tmp_bool; if (config_get_bool(conf, "video_force_aspect", &tmp_bool)) g_settings.video.force_aspect = tmp_bool; if (config_get_string(conf, "video_cg_shader_path", &tmp_str)) { strncpy(g_settings.video.cg_shader_path, tmp_str, sizeof(g_settings.video.cg_shader_path) - 1); free(tmp_str); } if (config_get_string(conf, "video_video_filter", &tmp_str)) { strncpy(g_settings.video.video_filter, tmp_str, sizeof(g_settings.video.video_filter) - 1); free(tmp_str); } // Audio settings. if (config_get_bool(conf, "audio_enable", &tmp_bool)) g_settings.audio.enable = tmp_bool; if (config_get_int(conf, "audio_out_rate", &tmp_int)) g_settings.audio.out_rate = tmp_int; if (config_get_int(conf, "audio_in_rate", &tmp_int)) g_settings.audio.in_rate = tmp_int; if (config_get_string(conf, "audio_device", &tmp_str)) { strncpy(g_settings.audio.device, tmp_str, sizeof(g_settings.audio.device) - 1); free(tmp_str); } if (config_get_int(conf, "audio_latency", &tmp_int)) g_settings.audio.latency = tmp_int; if (config_get_bool(conf, "audio_sync", &tmp_bool)) g_settings.audio.sync = tmp_bool; if (config_get_int(conf, "audio_src_quality", &tmp_int)) { int quals[] = {SRC_ZERO_ORDER_HOLD, SRC_LINEAR, SRC_SINC_FASTEST, SRC_SINC_MEDIUM_QUALITY, SRC_SINC_BEST_QUALITY}; if (tmp_int > 0 && tmp_int < 6) g_settings.audio.src_quality = quals[tmp_int]; } // TODO: Keybinds. config_file_free(conf); }