/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2013 - Hans-Kristian Arntzen * Copyright (C) 2011-2013 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include "../driver.h" typedef struct ios_camera { GLuint tex; } ioscamera_t; static void *ios_camera_init(const char *device, uint64_t caps, unsigned width, unsigned height) { if ((caps & (1ULL << RETRO_CAMERA_BUFFER_OPENGL_TEXTURE)) == 0) { RARCH_ERR("ioscamera returns OpenGL texture.\n"); return NULL; } ioscamera_t *ioscamera = (ioscamera_t*)calloc(1, sizeof(ioscamera_t)); if (!ioscamera) return NULL; return ioscamera; dealloc: free(ioscamera); return NULL; } static void ios_camera_free(void *data) { ioscamera_t *ioscamera = (ioscamera_t*)data; if (ioscamera) free(ioscamera); ioscamera = NULL; } static bool ios_camera_start(void *data) { ioscamera_t *ioscamera = (ioscamera_t*)data; glGenTextures(1, &ioscamera->tex); glBindTexture(GL_TEXTURE_2D, ioscamera->tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); return true; } static void ios_camera_stop(void *data) { ioscamera_t *ioscamera = (ioscamera_t*)data; if (ioscamera->tex) glDeleteTextures(1, &ioscamera->tex); } static bool ios_camera_poll(void *data, retro_camera_frame_raw_framebuffer_t frame_raw_cb, retro_camera_frame_opengl_texture_t frame_gl_cb) { ioscamera_t *ioscamera = (ioscamera_t*)data; bool newFrame = false; (void)frame_raw_cb; (void)newFrame; if (newFrame) { // FIXME: Identity for now. Use proper texture matrix as returned by iOS Camera (if at all?). static const float affine[] = { 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f }; if (frame_gl_cb) frame_gl_cb(ioscamera->tex, GL_TEXTURE_2D, affine); return true; } return false; } const camera_driver_t camera_ios = { ios_camera_init, ios_camera_free, ios_camera_start, ios_camera_stop, ios_camera_poll, "ios", };