#include "shaders_common.h" static const char *stock_vertex_core = GLSL( in vec2 TexCoord; in vec2 VertexCoord; in vec4 Color; uniform mat4 MVPMatrix; out vec2 tex_coord; void main() { gl_Position = MVPMatrix * vec4(VertexCoord, 0.0, 1.0); tex_coord = TexCoord; } );