/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes. * Copyright (C) 2010-2012 - Hans-Kristian Arntzen * Copyright (C) 2011-2012 - Daniel De Matteis * * Some code herein may be based on code found in BSNES. * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ #include #include "xdk360_video.h" #include "menu.h" CSSNES app; HXUIOBJ hMainScene; /* Register custom classes */ HRESULT CSSNES::RegisterXuiClasses (void) { CMyMainScene::Register(); return S_OK; } /* Unregister custom classes */ HRESULT CSSNES::UnregisterXuiClasses (void) { CMyMainScene::Unregister(); return S_OK; } int menu_init (void) { HRESULT hr; xdk360_video_t *vid = (xdk360_video_t*)g_d3d; hr = app.InitShared(vid->xdk360_render_device, &vid->d3dpp, XuiPNGTextureLoader); if (FAILED(hr)) { OutputDebugString("Failed initializing XUI application.\n"); return 1; } /* Register font */ hr = app.RegisterDefaultTypeface(L"Arial Unicode MS", L"file://game/media/ssnes.ttf" ); if (FAILED(hr)) { OutputDebugString("Failed to register default typeface.\n"); return 1; } hr = app.LoadSkin( L"file://game:/media/ssnes_scene_skin.xur"); if (FAILED(hr)) { OutputDebugString("Failed to load skin.\n"); } hr = app.LoadFirstScene( L"file://game:/media/ssnes_main.xur", NULL); if (FAILED(hr)) { OutputDebugString("Failed to load first scene.\n"); } return 0; } void menu_loop(void) { HRESULT hr; xdk360_video_t *vid = (xdk360_video_t*)g_d3d; do { vid->xdk360_render_device->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_STENCIL | D3DCLEAR_ZBUFFER, D3DCOLOR_ARGB(255, 32, 32, 64), 1.0, 0); app.RunFrame(); /* Update XUI */ hr = app.Render(); /* Render XUI */ hr = XuiTimersRun(); /* Update XUI timers */ /* Present the frame */ vid->xdk360_render_device->Present(NULL, NULL, NULL, NULL); }while(1); }