#include #include using namespace metal; typedef packed_float2 packed_float2x2[2]; typedef packed_float2 packed_rm_float2x3[3]; typedef packed_float3 packed_float2x3[2]; typedef packed_float3 packed_rm_float3x2[2]; struct S0 { packed_float2 a[1]; float b; }; struct S1 { packed_float3 a; float b; }; struct S2 { packed_float3 a[1]; float b; }; struct S3 { packed_float2 a; float b; }; struct S4 { float2 c; }; struct Content { S0 m0s[1]; S1 m1s[1]; S2 m2s[1]; S0 m0; S1 m1; S2 m2; S3 m3; float m4; S4 m3s[8]; }; struct SSBO1 { Content content; Content content1[2]; Content content2; float2x2 m0; float2x2 m1; packed_float2x3 m2[4]; float3x2 m3; float2x2 m4; float2x2 m5[9]; packed_rm_float2x3 m6[4][2]; float3x2 m7; float array[1]; }; struct S0_1 { float4 a[1]; float b; }; struct S1_1 { packed_float3 a; float b; }; struct S2_1 { float3 a[1]; float b; }; struct S3_1 { float2 a; float b; }; struct S4_1 { float2 c; }; struct Content_1 { S0_1 m0s[1]; S1_1 m1s[1]; S2_1 m2s[1]; S0_1 m0; S1_1 m1; S2_1 m2; S3_1 m3; float m4; char _m8_pad[12]; /* FIXME: A padded struct is needed here. If you see this message, file a bug! */ S4_1 m3s[8]; }; struct SSBO0 { Content_1 content; Content_1 content1[2]; Content_1 content2; float2x2 m0; char _m4_pad[16]; float2x2 m1; char _m5_pad[16]; float2x3 m2[4]; float3x2 m3; char _m7_pad[24]; float2x2 m4; char _m8_pad[16]; float2x2 m5[9]; float2x3 m6[4][2]; float3x2 m7; float4 array[1]; }; struct SSBO2 { float m0; packed_float2x2 m1; packed_rm_float3x2 m2; }; kernel void main0(device SSBO1& ssbo_scalar [[buffer(0)]], device SSBO0& ssbo_140 [[buffer(1)]], device SSBO2& ssbo_scalar2 [[buffer(2)]]) { ssbo_scalar.content.m0s[0].a[0] = ssbo_140.content.m0s[0].a[0].xy; ssbo_scalar.content.m0s[0].b = ssbo_140.content.m0s[0].b; ssbo_scalar.content.m1s[0].a = float3(ssbo_140.content.m1s[0].a); ssbo_scalar.content.m1s[0].b = ssbo_140.content.m1s[0].b; ssbo_scalar.content.m2s[0].a[0] = ssbo_140.content.m2s[0].a[0]; ssbo_scalar.content.m2s[0].b = ssbo_140.content.m2s[0].b; ssbo_scalar.content.m0.a[0] = ssbo_140.content.m0.a[0].xy; ssbo_scalar.content.m0.b = ssbo_140.content.m0.b; ssbo_scalar.content.m1.a = float3(ssbo_140.content.m1.a); ssbo_scalar.content.m1.b = ssbo_140.content.m1.b; ssbo_scalar.content.m2.a[0] = ssbo_140.content.m2.a[0]; ssbo_scalar.content.m2.b = ssbo_140.content.m2.b; ssbo_scalar.content.m3.a = ssbo_140.content.m3.a; ssbo_scalar.content.m3.b = ssbo_140.content.m3.b; ssbo_scalar.content.m4 = ssbo_140.content.m4; ssbo_scalar.content.m3s[0].c = ssbo_140.content.m3s[0].c; ssbo_scalar.content.m3s[1].c = ssbo_140.content.m3s[1].c; ssbo_scalar.content.m3s[2].c = ssbo_140.content.m3s[2].c; ssbo_scalar.content.m3s[3].c = ssbo_140.content.m3s[3].c; ssbo_scalar.content.m3s[4].c = ssbo_140.content.m3s[4].c; ssbo_scalar.content.m3s[5].c = ssbo_140.content.m3s[5].c; ssbo_scalar.content.m3s[6].c = ssbo_140.content.m3s[6].c; ssbo_scalar.content.m3s[7].c = ssbo_140.content.m3s[7].c; ssbo_scalar.content.m1.a = float2x3(float3(ssbo_scalar.m2[1][0]), float3(ssbo_scalar.m2[1][1])) * float2(ssbo_scalar.content.m0.a[0]); ssbo_scalar.m0 = float2x2(float2(ssbo_scalar2.m1[0]), float2(ssbo_scalar2.m1[1])); ssbo_scalar2.m1[0] = transpose(ssbo_scalar.m4)[0]; ssbo_scalar2.m1[1] = transpose(ssbo_scalar.m4)[1]; ssbo_scalar2.m2[0] = spvConvertFromRowMajor3x2(ssbo_scalar.m3)[0]; ssbo_scalar2.m2[1] = spvConvertFromRowMajor3x2(ssbo_scalar.m3)[1]; }