#pragma once #include "../GameAILocal.h" #include "NHL94GameData.h" class NHL94GameAI : public GameAILocal { public: virtual void Init(void * ram_ptr, int ram_size); virtual void Think(bool buttons[GAMEAI_MAX_BUTTONS], int player, const void *frame_data, unsigned int frame_width, unsigned int frame_height, unsigned int frame_pitch, unsigned int pixel_format); void SetModelInputs(std::vector & input, const NHL94Data & data); void GotoTarget(std::vector & input, int vec_x, int vec_y); private: bool isShooting; };