#pragma once #include "../GameAILocal.h" #include "memory.h" #include "../utils/data.h" class DefaultGameAI : public GameAILocal { public: virtual void Init(void * ram_ptr, int ram_size); virtual void Think(bool buttons[GAMEAI_MAX_BUTTONS], int player, const void *frame_data, unsigned int frame_width, unsigned int frame_height, unsigned int frame_pitch, unsigned int pixel_format); private: RetroModel * model; RetroModelFrameData input; };