/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2016 - Daniel De Matteis * Copyright (C) 2021 - David G.F. * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef RARCH_GAME_AI_H__ #define RARCH_GAME_AI_H__ #include #include #include RETRO_BEGIN_DECLS signed short int game_ai_input(unsigned int port, unsigned int device, unsigned int idx, unsigned int id, signed short int result); void game_ai_init(void); void game_ai_shutdown(void); void game_ai_load(const char * name, void * ram_ptr, int ram_size, retro_log_printf_t log); void game_ai_think(bool override_p1, bool override_p2, bool show_debug, const void *frame_data, unsigned int frame_w, unsigned int frame_h, unsigned int frame_pitch, unsigned int pixel_format); RETRO_END_DECLS #endif