/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2016 - Daniel De Matteis
* Copyright (C) 2021 - David G.F.
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see .
*/
#ifndef RARCH_GAME_AI_H__
#define RARCH_GAME_AI_H__
#include
#include
#include
RETRO_BEGIN_DECLS
signed short int game_ai_input(unsigned int port, unsigned int device,
unsigned int idx, unsigned int id, signed short int result);
void game_ai_init(void);
void game_ai_shutdown(void);
void game_ai_load(const char * name, void * ram_ptr,
int ram_size, retro_log_printf_t log);
void game_ai_think(bool override_p1, bool override_p2, bool show_debug,
const void *frame_data, unsigned int frame_w, unsigned int frame_h,
unsigned int frame_pitch, unsigned int pixel_format);
RETRO_END_DECLS
#endif