#include "shaders_common.h" static const char *stock_vertex_xmb_simple_modern = CG( float iqhash(float n) { return frac(sin(n) * 43758.5453); } float noise(float3 x) { float3 p = floor(x); float3 f = frac(x); f = f * f * (3.0 - 2.0 * f); float n = p.x + p.y * 57.0 + 113.0 * p.z; return lerp(lerp(lerp(iqhash(n), iqhash(n + 1.0), f.x), lerp(iqhash(n + 57.0), iqhash(n + 58.0), f.x), f.y), lerp(lerp(iqhash(n + 113.0), iqhash(n + 114.0), f.x), lerp(iqhash(n + 170.0), iqhash(n + 171.0), f.x), f.y), f.z); } void main( uniform float Time, float3 VertexCoord, float4 out oPosition : POSITION) { float3 v = float3(VertexCoord.x, 0.0, VertexCoord.y); float3 v2 = v; v2.x = v2.x + Time / 2.0; v2.z = v.z * 4.0; v.y = -cos((v.x + v.z / 3.0 + Time) * 2.0) / 10.0 - noise(v2.xyz) / 3.0; oPosition = float4(v, 1.0); } );