Commit Graph

398 Commits

Author SHA1 Message Date
kaysedwards ffab3b24e7
Merge c3c1dfe827 into 6dcb727c62 2025-06-26 09:58:51 -07:00
LibretroAdmin f85b738258
Merge pull request #18023 from schellingb/make_lists_static
Make a few large read-only arrays in menu code static
2025-06-17 23:05:53 +02:00
sonninnos b774a26bae Ozone: Add menu font selection 2025-06-15 01:11:26 +03:00
Bernhard Schelling 771fc523b2
Make large read-only arrays static
This can avoid unnecessary waste of performance at runtime to use static data instead of filling out an array on the stack every time. Some of the CBS functions are called for every menu item created so this improves performance of menu navigation, especially large menus like playlists.
2025-06-14 16:26:24 +09:00
Zero Soma Valintine c3c1dfe827 I've hopefully completed the nested playlists feature with this version.
I am, however, open to any constructive feedback.

I fixed a display bug related to thumbnails and titles in this version; the
titles were showing the wrong information thanks to the nested playlists
being treated as a `Quick Menu` at the wrong time; the thumbnails did not
display correctly in all cases thanks to differences between menu drivers.

The functionality is identical to the original patch, but the names of certain
identifiers have changed to better reflect the standard set by upstream code.

The feature has been kept, mostly, small and isolated by simply reusing
existing code in a slightly different way than it is currently used.

A note about the feature request: the often requested feature has obvious
utility for people who create custom playlists; the feature could also be
used to generate flat playlists or nested playlists depending on a flag
in scanning; the optional nested playlists could be generated from
information contained within the databases allowing games for a given
system to be broken up by, for example, country of origin.

A note about the different menu drivers: an update from a few weeks back broke
part of my original private version; that update, related to thumbnail cycling
and the then new random selection feature, changed when thumbnails are displayed
for certain core types; this patch partially reverts that change to prepare for
a future additional feature I've begun working on which would allow people to
use RetroArch as more of a general media player with thumbnail generation using
the, often internal, `ffmpeg` core; the history and favorites menu should at
least offer the opportunity to display thumbnails, in any event, for custom
playlists which can have thumbnails for any media type.

I've included a sample playlist trunk below; the core's path and name are
important and fixed, but the path to the playlist may be set as desired.

{
  "version": "1.5",
  "default_core_path": "",
  "default_core_name": "",
  "label_display_mode": 0,
  "right_thumbnail_mode": 0,
  "left_thumbnail_mode": 0,
  "thumbnail_match_mode": 0,
  "sort_mode": 0,
  "items": [
    {
      "path": "/home/username/temporary/branch.lpl",
      "label": "Branch",
      "core_path": "virtual",
      "core_name": "playlist",
      "crc32": "",
      "db_name": "Trunk.lpl"
    }
  ]
}
2025-06-10 05:15:17 -05:00
Kay Soma Edwards f7e5bb6b91 I've added the playlists within playlists feature that is commonly requested at certain forums.
The feature may be tested by creating an entry within an existing playlist having a "core_path" of "virtual", "core_name" of "playlist", and "path" pointed to any existing playlist.

The feature works by reusing certain mechanisms, notably the generic RPL and COLLECTION processing, that were already in place.

I have though added a FILE_TYPE, MENU_ENUM_LABEL, DISPLAYLIST, and ACTION setup unique to the feature in order to avoid what I considered to be contamination; I wanted to avoid hacks that, while simpler, would have made the feature harder to debug separately from the existing code.
2025-06-08 15:33:27 -05:00
sonninnos 1c0f945c21
Add media history playlists to playlist manager (#17945) 2025-05-26 23:18:16 +03:00
pstef fc9f0b04be CTR: Silence a couple of GCC 14 warnings 2025-03-16 01:01:04 +00:00
sonninnos 23170b82ec
Add MIDI device menu item dropdowns (#17645) 2025-03-01 17:33:46 -08:00
sonninnos b62cc87e84
Turbo Fire overhaul (#17633) 2025-02-27 20:15:22 -08:00
Mathieu Poliquin 66e23fca79
New feature: Override player input with machine learning models (#17407)
* Add dummy game ai subsystem

* First working prototype of a machine learning model that can override player input

* Update README.md

* Update README.md

* Fix loading path on Windows

* Change ai override to player 2

* Added quick menu show game ai option

* Implemented Quick Menu entry for Game AI options

* Redirect debug logs to retroarch log system + properly support player override

* Added support to use framebuffer as input to the AI

* Added pixel format parameter to API

* Fix game name

* code clean-up of game_ai.cpp

* Update README.md - Windows Build

* Update README.md

* Update README.md

* Update README.md

* Update config.params.sh

turn off GAME_AI feature by default

* Fix compile error in menu_displaylist.c

* Add missing #define in menu_cbs_title.c

* Added new game_ai entry in griffin_cpp

* Remove GAME_AI entry in  msg_hash_us.c

* Fix compile error in menu_displaylist.h

* Removed GAME AI references from README.md

* Fixes coding style + add GameAI lib API header

* Convert comment to legacy + remove unused code

* Additional coding style fixes to game_ai.cpp

* Fix identation issues in game_ai.cpp

* Removed some debug code in game_ai.cpp

* Add game_ai_lib in deps

* Replace assert with retro_assert

* Update Makefile.common

* Converting game_ai from cpp to c. First step.

* Convert game_ai from CPP to C. STEP 2: add C function calls

* Convert game_ai from CPP to C. Final Step

* Added shutdown function for game ai lib

* Update game_ai_lib README

* Fix crash when loading/unloading multiple games
2025-01-21 13:05:43 +01:00
LibretroAdmin e2c8e98be0 Buildfixes and warning fixes 2025-01-17 12:03:30 +01:00
LibretroAdmin 4e5df036f9 action_get_Title_generic - fix warning 2024-12-31 11:40:00 +01:00
libretroadmin 8074a833aa Cleanups/less string copies and indirection 2024-12-24 21:07:31 +01:00
libretroadmin de8f979cb7 less string copies 2024-12-24 05:10:09 +01:00
LibretroAdmin 739f2ff55c
Reduce calls to path_remove_extension - use fill_pathname instead (#17270)
* Reduce calls to path_remove_extension - use fill_pathname instead

* More fill_pathname usage
2024-12-20 21:40:58 -08:00
libretroadmin dc7473d046 See if this prevents some warnings 2024-09-15 00:03:48 +02:00
libretroadmin 23bd9686e5 Silence unused variable warnings 2024-09-11 15:48:43 +02:00
libretroadmin 6020877043 Cleanups 2024-09-09 22:01:37 +02:00
libretroadmin 73e5d955c3 Downgrade some more variables to NAME_MAX_LENGTH 2024-09-09 16:01:29 +02:00
Jason Breitweiser 11d9a841f3
This change allows playlist icons to be replaced with Logos. (#16758)
* This change allows playlist icons to be replaced with Logos. the art is loaded to the Thumbnail Named_Logos folder. It is treated the same as other thumbnails for naming and for automatic download. There is a settings menu option to turn it on and off. It is off by default. This only applies to the xmb menu driver.

* Removed commented out code against the style guide.

* Code cleanup for C89 compatibitity

* Cleaned up errors from Automated CI.

* Cleaned up comments.

* Update gfx_display.c

change strcpy to strlcpy

* Update gfx_thumbnail_path.c

fix code formatting

* Update xmb.c

code formatting changes
2024-08-07 08:39:57 -07:00
libretroadmin 59025e849f (menu_cbs_title.c) Remove string_list usage 2024-06-15 15:54:21 +02:00
libretroadmin de12f0bd28 action_get_title_dropdown_items - use strrchr instead of string_list 2024-06-15 05:41:12 +02:00
zoltanvb a9968e9e86 Controller device reservation / preference.
For each player, 2 new options are added:
- a reservation type (no reservation, preferred, reserved)
- a reserved device name

When handling port - player assignments, reserved devices
will be assigned to the respective player port. If reservation
type is "reserved", no other device can take that port
automatically.

Reservation config option and matching function lifted from:
PatrickStankard https://github.com/libretro/RetroArch/pull/16269

Test joypad driver was extended for more tests.

Co-authored-by: Patrick Stankard <me@patrickstankard.com>
2024-06-05 18:17:54 -05:00
Eric Warmenhoven 5fd4eb905c
iOS QOL improvements (#16444)
* iOS/tvOS: bundle cores as frameworks as opposed to dylibs

* iOS/tvOS: update plist to indicate controller support

* iOS/tvOS: living within the sandbox

* iOS/tvOS: import content through share sheet

* iOS/tvOS: default audio sync off due to crash on background

* iOS/tvOS: don't try altkit if there's no reason to

* iOS/tvOS: enumerate cores for appstore distribution
2024-04-18 03:01:39 -07:00
neil4 cc97df732c
Add Overlay Mouse, Lightgun, and Pointer (#16343)
- When enabled, any touch inputs not in a hitbox are used to create pointing device input for the core.
- Mouse: 1-, 2-, 3-touch inputs are LMB, RMB, and MMB
- Lightgun: allows input from overlay buttons or multi-touch mappings
2024-03-16 01:56:30 -07:00
Rob Loach 936328e637
Remove cursor_directory and resampler_directory (#16346) 2024-03-12 04:10:42 -07:00
zoltanvb 14d2a61952
Removal of thumbnail pack downloader related options (#16096)
Thumbnail packs are no longer available, but the option was still
present as "legacy thumbnail downloader". Since it serves no
purpose any more, it is removed from the code.
2024-01-09 00:17:47 -08:00
GavinDarkglider 4387b0ab94
Lakka Switch Updates.... (#15754)
* Lakka: Switch: Decouple From LibNX builds.

* Lakka: Always show Power Management Settings menu

* Lakka: Switch: Add Nintendo Switch Options Menu, and First Option

* Lakka: Switch: Add CEC Toggle

* Lakka: Switch: Add Bluetooth ERTM Toggle

* Retroarch: unix platform:  Always display battery meter even when the device reports it as unknown
This is useful for most arm devices that have unknown battery status until charger state changes

* Retroarch: Lakka: Remove Gamemode stuff from build

Lakka will never include this, as it only runs base system, and retroarch.
2023-10-06 04:55:22 -07:00
Eric Warmenhoven 893b0d142e
Cloud Sync (#15548)
* cloud sync - algorithm and abstract cloud storage API

* WebDAV cloud sync driver, and associated net_http improvements

* Cloud sync settings menu
2023-08-04 09:20:50 +02:00
libretroadmin 9fc1229bb1 replace some strlcats with strlcpy 2023-07-15 15:37:26 +02:00
libretroadmin 9e34f22a29 Silence Xcode code warnings + general cleanups 2023-07-14 18:05:54 +02:00
nfore 9ca5c5e623 Revive/rewrite Keyboard Overlay and OSK Toggle
Add keyboard overlay preset, keyboard submenu, and osk_toggle hotkey. Use overlay caching for osk_toggle.

For now, keyboard menu has only preset path, auto-scale toggle, and opacity.

Related fixes:
- input_keyboard_event: Don't check hotkey binds when device is RETRO_DEVICE_POINTER
- Add input_keymaps_translate_rk_to_ascii() for correct character input to input_keyboard_event
- input_overlay_poll: Delay clearing INPUT_OVERLAY_BLOCKED flag until there is no overlay input (Avoids stray input after osk_toggle)
- Send keyboard events for modifiers before other keys (for correct modifier+key input if hitboxes overlap)
2023-07-09 04:42:49 +02:00
hunterk 7b20954e66 move port X binds into retropad binds submenu and add appropriate help text and sublabels to discourage people from messing around in there unnecessarily 2023-07-01 19:22:45 +02:00
libretroadmin d4fc6c7ce6 * Reduce snprintf calls to only formatting
* More strlcpy usage, less strlcat
2023-06-21 09:37:55 +02:00
libretroadmin bdc398d79f - Safer code - use strlcpy where possible instead of manual character
assignments for strings longer than 2 chars
- Use strlcpy concatenation instead of strlcat
- Make sure that what remains of iteration of the '_len' variable
for manual char assignment
is done in a safer way so mistakes are less possible
2023-06-20 16:33:55 +02:00
libretroadmin 2b273697c8 menu_cbs) sublabel/title - replace some strlcat calls 2023-06-18 14:08:37 +02:00
sonninnos 20e7107598
Audio menu cleanup (#15376)
* Microphone menu cleanup

* Combine audio resampler menu with audio output menu
2023-06-14 04:43:28 +02:00
Jesse Talavera-Greenberg 938d60d0f4
Add microphone support via a new driver (#14731)
* Some slight fixes

* Update libretro.h

* Log calls to RETRO_ENVIRONMENT_GET_MICROPHONE_INTERFACE

* Finish proof-of-concept for mic support

- It works, but doesn't support floating-point audio yet
- It may need to be resampled, too

* Add macros that aren't available in SDL 2

* Comment out a variable definition for now

- For C89 compliance

* Add some comments for clarity

* Let ALSA tolerate a null new_rate

* Partial ALSA microphone support

- Not yet tested
- Mic is created and destroyed
- Mic can also be paused or unpaused
- Mic is paused or unpaused with the rest of the driver
- Microphone is not yet read

* Install error logging in the ALSA driver

- It defers to RARCH_ERR

* Free the ALSA microphone in alsa_free

* Fix an indent

* First draft of alsa_read_microphone

* Deinitialize SDL Audio in sdl_audio_free

* Save and restore the ALSA error logger

- You should always practice safe global state

* Add newlines to some RARCH_ERRs

* Add some logging

* Check for the mic being active via settings instead of via flags

* Adjusted a log entry to be less misleading

- A frequency of 0Hz looks weird to the uninformed
- In reality, it means the driver used the requested frequency

* Fix an incorrect format string

* Tidy up logging in alsa.c

* Rename audio_enable_microphone to audio_enable_input

* Rename microphone_device to audio_input_device

* Add audio_input_latency and audio_input_block_frames settings

* Add all mic-related settings to the options menu

* Adjust logging for alsa.c

- Log the ALSA library version
- Add errno details

* Refer to the microphone in logs by name

* Use %u instead of %d for some log items

* Add input_samples_buf

* Remove an inaccurate comment

* Change type of input_samples_buf

* Clean up audio_driver_flush_microphone_input

* Comment convert_float_to_s16

- It helped me understand what it's doing
- Turns out it'll work just fine on mono audio

* Don't use the resampler for mic input

* Fix crash in the ALSA driver when reading from a mic

* Update some logging messages

* ALSA support now works for mics

* Reuse some common functions in alsa.c

* Add alsa_thread_microphone_t

* Refactor alsa.c

- Introduce alsa_init_pcm to init any PCM that we're using
- Vastly simplifies the implementation of alsa_init and alsa_init_microphone
- Will be used for the read-based versions next

* Make ALSA logging a little more consistent

* Clean up the mic with alsa_free_microphone if alsa_init_microphone fails

* Remove an unused function

* Move some cleanup in alsa.c to a common function

* First crack at mic support for alsathread

- Refactor some duplicate code into functions
- Use functions introduced in alsa.c
- Create and destroy the mic

* Slight cleanups for clarity

* Implement alsa_thread_set/get_microphone_state

* More work on alsathread

- No more crashing, but the mic just returns silence

* Slight cleanups for clarity

* Add alsa_set_mic_enabled_internal

- For setting the state of a microphone while considering its current state

* Use alsa_set_mic_enabled_internal

* Log a little more info

* Log when the audio driver is started/stopped

* Move base microphone driver code into a new directory

- Add microphone_driver.c to Makefile.common
- Rename functions as needed

* Initialize and deinitialize the microphone driver

* Implement sdl_microphone.c

* Un-const an argument

- In case the driver context needs to do any locking

* Revise comments for microphone_driver.h

* Remove an unimplemented function

* Remove some functions from the mic driver

* Remove mic functions from audio_thread_wrapper

* Remove mic functions from sdl_audio

* Fix microphone_null

* Split the mic code for the alsa audio drivers into microphone drivers

* Fix an extra struct member

* Add a setting for the mic driver

* Add a command to reinitialize the microphone driver

* Rename mic-related settings

* Add DRIVER_MICROPHONE_MASK to DRIVERS_CMD_ALL

* Rename audio_enable_input to microphone_enable

* Remove some labels from qt_options

* Search for microphone_driver within find_driver_nonempty

* Clean up some mic driver code

* Pending mics now return silence

* Adjust some logging and comments

* Some cleanup in the microphone driver

* Invert a flag check

- Oops

* Fix a log message

* Fix the wrong flags being checked

* Slight refactor of wasapi_init_device

- Add a data_flow parameter
- Declare it in a header
- In preparation for WASAPI mic support

* Add some WASAPI macros for _IAudioCaptureClient

* Move some common WASAPI functions to audio/common/wasapi.c

- They'll be used by the mic and the audio drivers

* Add wasapi_log_hr

* Generalize mmdevice_list_new to look for capture devices, too

* Fix a function declaration

* Move driver-specific device_list_new functions into their respective files

* Clean up some declarations

* First draft of wasapi microphone driver

* Add wasapi_microphone_device_list_free

* Change function parameter names to be consistent with microphone_driver

* Partially implement wasapi_microphone_read

- Mostly copied from the audio driver so far
- It doesn't compile yet
- But it'll be beautiful when I'm done with it

* Refactor the mic driver's functions

- Rename get_mic_active to mic_alive
- Split set_mic_active into start_mic and stop_mic
- Refactor the SDL mic driver accordingly

* Edit some WASAPI functions for logging and clarity

* Implement more of the WASAPI mic driver

* Rename write_event to read_event

* Pass the WASAPI driver context to the various read functions

* Mostly implement the read function for the WASAPI mic driver

* Fix a crash in microphone_driver

- Forgot to move the position of the name of null_driver

* Reduce some logging in wasapi common functions

- Only log the chosen audio client format, not all attempted ones

* Add some macro wrappers for IAudioClient methods

* Update mic driver configuration

- Make the mic driver configurable in the menu
- Add config items for WASAPI-related options similar to the audio driver

* Fix a menu entry scrolling through audio devices instead of mic devices

* Add some utility functions

* Expose the new utility functions in wasapi.h

* Add extra logging in the WASAPI common functions

* Add sharemode_name

* Use _IAudioClient_Initialize macro in some places

* Pass channels to wasapi_init_client

- Remember, mics are in mono

* Use _IAudioClient_Initialize macro some more

* Forgot to pass channels in some places

* Add some utility functions

* Forgot an #include

* Add wasapi_select_device_format

* Simplify the format selection logic in wasapi_init_client_sh

* Unset the microphone in wasapi_microphone_close_mic

- Ought to prevent a potential segfault

* Simplify some logging

* Fix incorrect value being passed to _IAudioCaptureClient_ReleaseBuffer

* Remove some unneeded logging

* Add some values to hresult_name

* Polish up wasapi_select_device_format

- Test for formats manually when Windows can't
- Add some debug logging
- Check for channels

* Compute the fields of WAVEFORMATEXTENSIBLE correctly

- As per the doc's stated requirements

* Simplify logic for WASAPI client creation

* Fix a potential hang in wasapi_microphone_read_shared_buffered

* Stop the microphone if the driver is stopped

* Don't name the microphone event

* Ensure that wasapi_init_client reports the correct format and rate

* Implement exclusive microphone read access for WASAPI

* Add _IAudioCaptureClient_GetNextPacketSize macro

* Organize cases in hresult_name

* Clear some extra fields if wasapi_set_format is setting a Pcm format

* Adjust some logs

* Adjust some logs

* Remove unneeded local vars

* Add a log

* Update wasapi.c

* Update wasapi.c

* Fix shared-mode mic support in WASAPI producing broken input

- Turns out it had nothing to do with shared mode

* Reuse a common function

- Remove wasapi_microphone_read_shared_buffered
- Rename wasapi_microphone_read_exclusive to wasapi_microphone_read_buffered

* Remove some code I was using for test purposes

* Clarify some language

* Double the default shared-mode mic buffer length

* Split getting a device's name into a separate function, then use it

* Fix the ALSA mic drivers

- To comply with changes I previously made to the mic driver interface

* Remove unused synchronization primitives from the SDL microphone driver

* Add sdl_microphone_mic_use_float

* Document audio_driver_state_flags

- I needed to understand these to see if similar flags were required for the mic driver

* Remove an unused function in wasapi.c

* Add and document flags in microphone_driver.h

* Remove driver-specific mic start/stop functions

- The mic driver itself doesn't do much processing
- That honor goes to individual mics

* Remove some unused fields in microphone_driver.h

* Add CMD_EVENT_MICROPHONE_STOP/START

* Remove unused functions from microphone_null

* Change how the mic driver state is referenced in some places

* Simplify the SDL microphone driver

- The driver backend no longer keeps a reference to the mic (the frontend does that)
- Remove functions that are no longer needed
- Don't track paused state, just query the mic itself

* Simplify the WASAPI microphone driver

- Don't track the driver running state or the microphone handle, the frontend does that now
- Remove support for unbuffered input (hunterk suggested that it wasn't necessary)

* Make microphone_wasapi_sh_buffer_length a uint, not an int

- It won't be negative anymore
- 0 now represents the default value

* Make the microphone frontend more robust

- Improve documentation for how various functions should be implemented
- Closes all microphones before freeing the driver (so backends don't have to)
- Tracks the enabled state of each microphone, so backends don't have to (but they still can)

* Stop the mic driver in core_unload_game

* Ensure mic support is compatible with the revised menu code

* Move alsa.h into audio/common

* Remove RETRO_ENVIRONMENT_GET_MICROPHONE_ENABLED

- It was never really needed

* Refactor the ALSA microphone driver

- Move common ALSA functions to audio/common/alsa.c
- Replace alsa_set_mic_enabled_internal with alsa_start/stop_pcm
- Don't track the microphone handle in the ALSA driver context
- Remove unneeded fields

* Move some common alsathread code into audio/common/alsathread.c

* Change return type of mic_driver_open_mic_internal to bool

* First crack at resampling mic input

* Remove an extraneous check

- I think something distracted me when I was writing this line

* Add stereo/mono conversion functions

* Make alsa_start_pcm and alsa_stop_pcm more robust

- They now return success if the stream is already running and stopped, respectively

* Revise some mic-related comments in libretro.h

* First crack at resampling mic input

* Simplify an expression

* Simplify an expression

* Fix a log tag

* Allow mic resampler to be configured separately from audio resampler

* Add some comments

* Set the source ratio to something sensible

* Stop deadlock in `alsathread` mic driver

* Allow mics to be initialized even when core is loaded from CLI

- When loading content from CLI, the drivers are initialized a little differently
- That threw off the mic initialization code

* Rename the functions in retro_microphone_interface

* Revise some mic-related comments in libretro.h

* Update retro_microphone_interface

- Add get_mic_rate
- Add a parameter to open_mic
- The modifications don't do anything yet

* Use parameter objects in the microphone handle

* Replace get_mic_rate with get_params

* Add a microphone interface version

* Remove part of a comment

* Set the effective params in mic_driver_microphone_handle_init

* Drop a stray newline

* Change where the mic interface is zeroed

- I was accidentally throwing out the version that the core was asking for

* Reduce logspam for wasapi_set_nonblock_state

- Now it only logs when the sync mode is changed

* Change DEFAULT_WASAPI_SH_BUFFER_LENGTH to 0

- -16 is no longer a valid value

* Set the new_rate in wasapi_init

* Change description of microphone sample rate in the settings

* First attempt at resampling configured mic input

* Forgot a section

* Fix some input samples being skipped

* Rename a variable for clarity

* Add microphone.outgoing_samples

* Update the mic driver

- Processed samples are now buffered
- The resampler is skipped if the ratio is (very close to) 1

* Remove part of a comment

* Update some comments in audio_resampler.h

* Slightly refactor the SDL microphone driver

- Move SDL_AudioSpec to a field of sdl_microphone_handle_t
- Allow SDL to change the requested format and sample rate
- Request floating-point input
- Implement sdl_microphone_mic_use_float

* Fix a non-C89-compliant declaration

* Add new files to griffin.c

* Remove a C++-style comment

* Add two more files to griffin.c

* Remove some unneeded declarations in microphone_driver.h

* Remove a stray comma in configuration.c

- For C89 compliance

* Fix compilation on some platforms

* Change some function signatures

* Make the ALSA drivers always set the audio rate

* Fix the alsathread mic driver

* Make state_manager_frame_is_reversed return false if HAVE_REWIND isn't defined

* Mute the microphone if the core is running in fast-forward, slow-mo, or rewind

* Clarify a comment

* Clarify a comment

* Add a comment

* Don't allocate memory for slowmo samples in the mic driver

- We're not supporting slowmo for mics, so it's not needed

* Fix a {

* Add my name to AUTHORS.h

* Add driver_lifetime_flags

- For drivers that have special setup/teardown needs

* Ensure that resetting the mic driver maintains active mic handles

- Prevents fullscreen toggle from stopping all mic input

* Update CHANGES.md

* Move some default microphone settings to a new part of the config file

* Ensure that RetroArch can use the audio format that Windows suggests

* Remove references to mic support in the SDL audio driver

* Remove unused WASAPI functions

* Return failure if RetroArch couldn't select a WASAPI format

* Ensure that Windows uses the WASAPI mic driver by default

* Treat disabled mic support as a warning, not an error

* Clarify some WASAPI-related microphone settings

* Remove some unused variables

* Add or revise microphone-related comments

* Rearrange doc comments for microphone types in libretro.h

* Remove a space

* Remove some unused flags

* Remove ALSA error logger

- It was never used anyway

* Remove unneeded microphone-related arguments

* Document a parameter

* Remove a logging call

* Add a constant for the microphone's shared buffer length for WASAPI

* Fix stylistic inconsistencies

* Make mic_driver_get_sample_size a macro instead of a function

* Move the microphone implementation to the audio directory

* Make microphone support optional (but enabled by default)

* Fix the griffin build
2023-06-06 21:55:06 +02:00
libretroadmin 51d238875e Get rid of obsolete HAVE_VIDEO_LAYOUT - obsolete spec, was only
ever implemented for OpenGL2 driver, lots of code debt, best to
instead just keep improving the overlay system instead which is
already available for most video drivers
2023-02-23 21:03:41 +01:00
sonninnos 482c8ccf35
Add dropdown menu for audio device (#14914) 2023-01-28 02:22:08 +01:00
sonninnos c6dc92fc07
Override bind save + menu manager overhaul (#14895)
* Input bind override conf saving

* Override menu overhaul
2023-01-24 01:42:50 +01:00
retroNUC 6e81098132 Add Achievements Visibility submenu options
- Startup Summary split off from Verbose Mode, added option to hide for games with zero core cheevos
- Some existing options moved into this submenu
- Leaderboard-related options coming in future PR
2023-01-05 19:51:55 +01:00
Gonzalo Peche 9efc1f500d In Android builds, add input_android_physical_keyboard configuration option and its corresponding menu entry to force a device to act as a physical keyboard.
When running on Android, RetroArch considers most devices that emit dpad events as gamepads, even if they also emit other keyboard events; this is usually the right thing to do, but it has the side effect of not letting some actual keyboards (e.g.: Logitech K480) act as such inside RetroArch. This configuration option allows users to manually select a specific input device to act as a physical keyboard instead of a gamepad, which is handy when emulating computers as opposed to consoles.
2023-01-05 04:50:37 +01:00
retroNUC d24cdbfb15
Allow repositioning of RetroAchievement notifications (#14777)
* Allow repositioning of achievement notifications

* PS4/ORBIS build fix

Would have thought cheevos-related notification code was wrapped in HAVE_CHEEVOS, but guess not.
2022-12-30 16:55:38 +01:00
LibretroAdmin f836328c56
Append Preset (#14737) (#14757)
WIP version of Append and Prepend preset, Includes UI for Standard Retroarch, but not the QT UI companion

Co-authored-by: HyperspaceMadness <remimcgill@hotmail.com>
2022-12-22 21:36:32 +01:00
zoltanvb 02ba825c88
Enable localization of video rotation, orientation, aspect ratio options. (#14744) 2022-12-19 21:36:06 +01:00
sonninnos 5024809c85
Device Index menu refactor (#14691) 2022-12-02 17:47:53 +01:00
libretroadmin 59cce09186 Menu cleanups:
* Some control flow improvements in callback functions, less return
paths
* Remove menu_cbs_exit(), which was a stub function that always returned
-1
2022-11-20 18:55:07 +01:00
sonninnos cd2392c559
(XMB) Improve background image selector (#14623) 2022-11-14 11:48:40 +01:00