Hans-Kristian Arntzen
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f5e1db1506
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Fix HAVE_EGL in glx_ctx.c
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2013-05-23 18:32:13 +02:00 |
twinaphex
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f5d9d5042d
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(iOS) No EGL on iOS, and couldn't find an equivalent AGL version of eglGetProcAddress -
so NULLing out for now
|
2013-05-12 15:09:49 +02:00 |
twinaphex
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9bfebe7d0b
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(iOS) Implement get_proc_address in iOS context driver
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2013-05-12 14:19:54 +02:00 |
twinaphex
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71c699b5fc
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(Android/QNX) get_proc_address was not bound in context driver
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2013-05-12 01:15:44 +02:00 |
Themaister
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7ab09e9d95
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Don't allow resize on OSX with SDL context.
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2013-04-23 09:37:06 +02:00 |
CatalystG
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387f81ba93
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(BlackBerry) A working BB10 Cascades frontend to choose rom and core currently
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2013-04-19 13:32:17 -04:00 |
twinaphex
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671725cfdd
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(XDK D3D) Replace more functions with optimal inlined functions
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2013-04-16 16:47:20 +02:00 |
Themaister
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3d477a04c8
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Don't call eglSwapInterval until context is alive.
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2013-04-14 12:16:55 +02:00 |
Themaister
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70e961e007
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Fixes to Win32 build.
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2013-04-13 14:38:08 +02:00 |
Themaister
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e389220df8
|
Refactor frame_counter.
Graphics drivers get the task of updating this.
If threaded driver is used, main thread cannot update the counter
due to race conditions.
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2013-04-13 14:28:12 +02:00 |
twinaphex
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1eadb9fcab
|
Cleanups
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2013-04-13 09:16:23 +02:00 |
twinaphex
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c51347c532
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Drop MODE_VIDEO_SCREENSHOTS_ENABLE
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2013-04-13 09:09:56 +02:00 |
twinaphex
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9e09ba8a0a
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(PS3) Don't spam cellDbgFontDraw - do it once per frame and
instead just increase the buffer
|
2013-04-11 14:10:24 +02:00 |
twinaphex
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717621ac0d
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(PS3) Move cellSysUtilCheckCallback to gfx_ctx_swap_buffers
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2013-04-11 09:13:28 +02:00 |
CatalystG
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fdcc6e2087
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(BlackBerry) Fix PlayBook crash after selecting a game from RGUI
|
2013-04-10 20:27:49 -04:00 |
CatalystG
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e2c6a5d3a8
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(BlackBerry) Build fix
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2013-04-08 21:36:28 -04:00 |
CatalystG
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21e45e3de6
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(BlackBerry) Add Gamepad support for BlackBerry 10 devices
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2013-04-08 19:55:09 -04:00 |
meancoot
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fb2abbbebf
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(iOS) Update ioseagl_ctx.c
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2013-04-07 21:36:41 -04:00 |
twinaphex
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db71eaf083
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(Android context file) Add HAVE_EGL ifdefs
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2013-04-07 03:13:47 +02:00 |
Themaister
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0c0a9b4ddb
|
Fix Win32 build.
|
2013-04-07 02:02:41 +02:00 |
twinaphex
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c56f4ddb92
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(wgl_ctx) Remove HAVE_EGL code portions
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2013-04-06 23:29:05 +02:00 |
twinaphex
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7111558359
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wgl_ctx.c - ifdef HAVE_EGL portions of code
|
2013-04-06 19:28:19 +02:00 |
twinaphex
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a57f03e682
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(PS3/XDK) Remove stub EGL image functions
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2013-04-06 19:17:39 +02:00 |
twinaphex
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ec0e3e6087
|
(RMenu) Remove RMenu screenshot_dump function pointer - implement
screenshot_dump instead for XDK1
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2013-04-06 18:14:06 +02:00 |
twinaphex
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1c5144f9bd
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(RMenu) Move RMenu logic out of graphics driver context files
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2013-04-06 17:44:07 +02:00 |
Themaister
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5e755671da
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Add show_mouse() context callback.
|
2013-03-29 13:46:11 +01:00 |
Themaister
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067e00b3dd
|
Remove post_render context callback.
Was supposed to be used for overlay, but is useless now.
|
2013-03-29 13:26:07 +01:00 |
CatalystG
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f6c2c2c57d
|
(BlackBerry) Add initial in-game RGUI support.
|
2013-03-23 12:21:30 -04:00 |
twinaphex
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fefb65b84a
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(Blackberry) Move libscreen initialization to Blackberry graphics
context driver
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2013-03-22 16:30:10 +01:00 |
CatalystG
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1c32975717
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Add proper input handling for PlayBook/BB10
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2013-03-19 19:27:15 -04:00 |
twinaphex
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3bc487be87
|
Merge branch 'ios' of git://github.com/meancoot/RetroArch
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2013-03-15 20:05:15 +01:00 |
Themaister
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eeba16d0e8
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Fix CXX_BUILD.
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2013-03-15 09:21:47 +01:00 |
twinaphex
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441d4a0698
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(Xbox 1) Initial RGUI code - incomplete
|
2013-03-12 02:43:02 +01:00 |
twinaphex
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275eef09c1
|
(Xbox 1) Wrap some lines around HAVE_RMENU
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2013-03-10 23:09:47 +01:00 |
twinaphex
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7be75b29dc
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(PS3/XDK) Remove gfx_ctx_set_overscan
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2013-03-10 20:13:06 +01:00 |
twinaphex
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e741cc77c6
|
start/stop/restart ifdeffed for RARCH_CONSOLE instead of
HAVE_RMENU - transfer of control bypasses initialization of variables
in RGUI - issues fixed
|
2013-03-10 17:40:34 +01:00 |
twinaphex
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b54cf4cd87
|
(RGUI) Can't have VLAs for Xbox 1 / MSVC
|
2013-03-10 16:37:34 +01:00 |
twinaphex
|
ae9ddf362b
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(Xbox 1) Make xdk_ctx independent of HAVE_RMENU
|
2013-03-10 16:29:08 +01:00 |
twinaphex
|
5bc9402fed
|
(Xbox 1) Build fix
|
2013-03-10 16:16:54 +01:00 |
twinaphex
|
92573940bd
|
Move rmenu_set_default_pos to rmenu.c
|
2013-03-10 15:52:36 +01:00 |
twinaphex
|
522320a654
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Get rid of some RMenu context callbacks
|
2013-03-10 15:26:49 +01:00 |
twinaphex
|
d74b7156fa
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Move more RMenu stuff to rmenu.c and out of the context drivers
|
2013-03-10 15:23:34 +01:00 |
twinaphex
|
137b47c7e8
|
Remove reference to gfx_ctx_xdk_set_blend
|
2013-03-10 04:29:27 +01:00 |
twinaphex
|
59ff094b3b
|
Add set_blend to video_poke interface
|
2013-03-10 03:53:42 +01:00 |
twinaphex
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79a27e34ed
|
(XDK) Start to implement video_poke interface
|
2013-03-10 03:34:37 +01:00 |
twinaphex
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91e3355268
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(RMenu) Use video_poke interface for RMenu as well
|
2013-03-10 02:58:55 +01:00 |
meancoot
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e8e822ffc3
|
Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
Conflicts:
gfx/gfx_context.c
gfx/gfx_context.h
retroarch.c
|
2013-03-03 21:36:47 -05:00 |
twinaphex
|
ec114db356
|
(Android) Reimplemented input loop - better throughput/latency
|
2013-03-02 23:53:06 +01:00 |
twinaphex
|
9b9c280f2b
|
(Playbook) Removing offending piece of code that was causing all
the problems
|
2013-02-27 08:22:48 +01:00 |
twinaphex
|
fbb83564ef
|
(Playbook) Finally displays properly - yay
|
2013-02-27 08:21:46 +01:00 |
twinaphex
|
1a0aaf0e9d
|
(Playbook) Hook up more state management - still attempting to
find the display problem
|
2013-02-27 08:05:36 +01:00 |
twinaphex
|
5b2a5c76b5
|
(Playbook) Starts showing game image - totally screwed up pitch right now
though
|
2013-02-26 16:34:10 +01:00 |
twinaphex
|
94379e8ae9
|
Forgot to commit bbqnx_ctx.c
|
2013-02-26 14:12:28 +01:00 |
Themaister
|
6dd4a9b492
|
Log which SwapInterval implementation is used.
|
2013-02-24 02:09:27 +01:00 |
Themaister
|
c78239a10d
|
Avoid async error handling breaking XSetInputFocus.
|
2013-02-23 15:20:47 +01:00 |
Themaister
|
00d7d6c7ca
|
Drop redundant input code in GLX.
|
2013-02-23 15:15:49 +01:00 |
Themaister
|
100c26f067
|
Avoid failing when XSetInputFocus fails.
|
2013-02-23 15:15:10 +01:00 |
Themaister
|
eb0476ffab
|
Add configurable GL context.
|
2013-02-23 14:50:18 +01:00 |
meancoot
|
06bb6b7840
|
Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
|
2013-02-21 22:18:14 -05:00 |
meancoot
|
1edd531544
|
ios: Add proper license header to all files.
|
2013-02-20 19:52:52 -05:00 |
Squarepusher
|
bd4d97337c
|
Merge pull request #139 from Themaister/thread_video
Threaded video driver
|
2013-02-19 14:17:00 -08:00 |
twinaphex
|
0357f1510c
|
(RMenu) Add low RAM mode
|
2013-02-17 20:23:27 +01:00 |
Themaister
|
034c553ff6
|
Merge branch 'master' into thread_video
Conflicts:
console/griffin/griffin.c
|
2013-02-17 13:25:41 +01:00 |
Themaister
|
483d877498
|
Fix call to fill_dated_filepath
|
2013-02-17 10:39:54 +01:00 |
twinaphex
|
0a0aba068d
|
Rename screenshot_generate_filename
|
2013-02-17 03:50:19 +01:00 |
Themaister
|
0ca8730fdc
|
Set gl->tex_filter correctly in gfx_ctx_set_filtering.
|
2013-02-17 01:45:14 +01:00 |
Themaister
|
76bf41188a
|
Add video_threaded option to Android.
|
2013-02-17 00:26:17 +01:00 |
meancoot
|
5d139b185b
|
Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
|
2013-02-15 18:54:57 -05:00 |
Themaister
|
ed55245551
|
Use the more correct format for X/EGL.
|
2013-02-15 11:38:27 +01:00 |
Themaister
|
35813414be
|
Fix KMS mode.
Wrong color format was used.
|
2013-02-15 11:30:59 +01:00 |
Themaister
|
384d6846b6
|
Use KMS more inline with upstream example code.
|
2013-02-15 11:13:30 +01:00 |
Themaister
|
bd4b22835c
|
Init threads in X/EGL.
|
2013-02-15 10:28:10 +01:00 |
Themaister
|
076f7ea22e
|
Add more basic debugging to KMS/EGL.
|
2013-02-15 10:28:02 +01:00 |
meancoot
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6a77d72966
|
ios: Hopefully fix the crash when suspended for real this time. Make many things worse, but will fix them from the working state.
|
2013-02-14 21:35:24 -05:00 |
Themaister
|
236cae258d
|
Use GLX 1.3 more correctly.
|
2013-02-14 15:40:54 +01:00 |
meancoot
|
de05d7d7fb
|
ios: Add a hack to skip frames when video non-block is used, this allows the fast forward function to be used.
|
2013-02-08 20:35:19 -05:00 |
meancoot
|
23a3fe63bf
|
ios: Apply a small patch to gfx/gl.c to allow HAVE_FBO to work.
|
2013-02-08 15:50:55 -05:00 |
meancoot
|
ec51c819a3
|
ios: Change ioseagl_ctx to a C file that uses external functions to interact with obj-c.
|
2013-02-07 08:58:36 -05:00 |
meancoot
|
7b9490db48
|
ios: Fix size on retina screens; 'improve' life cycle management.
|
2013-02-06 20:48:32 -05:00 |
meancoot
|
a37a19e40d
|
First revision of iOS port. Only tested on simulator thus far.
|
2013-02-06 10:14:05 -05:00 |
ToadKing
|
bf474b9f63
|
(Android) fix new FPS measurement
|
2013-02-04 18:02:10 -05:00 |
twinaphex
|
a88f1c3dce
|
(RMenu/PS3) Saves 'menu_path_texture' now to config
|
2013-02-01 09:13:29 +01:00 |
twinaphex
|
dfe7e760d7
|
(PS3) Add ability to set menu skin
|
2013-02-01 07:42:36 +01:00 |
twinaphex
|
914e39c55a
|
(RMenu) Refactor RMenu images
|
2013-02-01 06:53:41 +01:00 |
Themaister
|
9372e26cf3
|
No need anymore to explicitly set window icon.
|
2013-01-27 12:12:43 +01:00 |
Themaister
|
1a4b094abf
|
Use /usr/share/pixmaps instead of icons.
|
2013-01-26 17:52:04 +01:00 |
twinaphex
|
8efc01b321
|
(RARCH_CONSOLE) Use new unzip code and remove console-centric
stuff
|
2013-01-22 00:14:24 +01:00 |
twinaphex
|
f677c974fa
|
(XDK) Cleanup xdk_ctx_driver_destroy
|
2013-01-19 11:53:48 +01:00 |
twinaphex
|
ca9edec941
|
(PS3) Add PAL60 mode
|
2013-01-17 12:17:02 +01:00 |
twinaphex
|
a1dfe4f741
|
(Xbox 1) Fix build
|
2013-01-12 03:36:05 +01:00 |
twinaphex
|
04cacb5e30
|
Upgrade lifecycle_menu_state to 64bit variable lifecycle_mode_state
|
2013-01-12 03:13:03 +01:00 |
twinaphex
|
c7adeb9ed0
|
(RMenu) Rmenu now uses g_settings.video.font_size
|
2013-01-11 21:05:15 +01:00 |
twinaphex
|
cc43b84ff2
|
(RARCH_CONSOLE) Refactor more state variables
|
2013-01-11 19:44:34 +01:00 |
twinaphex
|
b67fd69c26
|
(RARCH_CONSOLE) Refactored out rmenu_hd/rmenu_widescreen
|
2013-01-11 18:14:54 +01:00 |
twinaphex
|
9bc24151f2
|
(XDK D3D) Go through local pointer to render device
|
2013-01-11 00:58:08 +01:00 |
twinaphex
|
6d755ae193
|
(Android) Rename android_glue.h into frontend_android.h and move it
|
2013-01-09 05:12:56 +01:00 |
twinaphex
|
dfc2d7ed3f
|
(PS3) Fix build
|
2013-01-08 22:24:39 +01:00 |
twinaphex
|
10fd5ea617
|
(360) Add more error checking in D3D code
|
2013-01-08 17:48:55 +01:00 |
twinaphex
|
a6f89670c9
|
(PS3) No longer needlessly loads RMenu background image three
times in a row
|
2013-01-06 07:03:17 +01:00 |
twinaphex
|
f8160fb2bd
|
(Android) Cleanups
|
2013-01-06 06:10:24 +01:00 |